Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts

Saturday, July 27, 2013

Marvel Accelerated: Wolverine and The Hulk

All of this Marvel Accelerated stuff is clearly still a work in a progress...but my son is enthused at the idea of playing Spider-Man in Fate Accelerated, so work will continue on the Marvel adaptations, and stuff will likely change and be tweaked over time. I've got four more to add to the mix today: Wolverine and The Hulk, as well as their arch rivals Sabretooth and The Abomination!


Name: Wolverine (Logan)
High Concept: Feral Mutant Loner
Trouble: Am I A Man, Or An Animal?
Aspects: What I Do Isn’t Very Nice, I Go Where I Wanna Go, I’ve Lived Longer Than I Can Remember

Approaches
Careful: +0
Clever: +3
Flashy: +1
Forceful: +2
Quick: +1
Sneaky: +2

Stunts
Because I have a Mutant Healing Factor, I can downgrade a Consequence by spending a Fate Point.

Because I am The Best There Is At What I Do, I don’t have to reduce damage to gain a Boost when I succeed with style.

Because I am Older Than I Look, once per game session I can reveal that I already know a character introduced in the session, and discover one of their Aspects.

Because I have Adamantium Claws, I can claw through any surface or material, given enough time.

Stress 3

Consequences

Refresh 2

Notes: I did read another conversion of Wolverine someone did, and I like the idea that he starts with fewer Fate Points, so he has to accept bad stuff happening in order to get the points to kick butt. I went with the "What I Do Isn't Very Nice" as an Aspect because it's a lot easier to use it for good or ill.


Name: The Hulk/Bruce Banner
High Concept: Gamma Powered Goliath
Trouble: Hulk Just Wants To Be Left Alone!
Aspects: Strongest One There Is!, You Wouldn’t Like Me When I’m Angry, Mild Mannered Bruce Banner

Approaches
Careful: +0/+2
Clever: +1/+3
Flashy: +2/+1
Forceful: +3/+0
Quick: +2/+1
Sneaky: +1/+2

Stunts
Because Hulk is Strongest One There Is, Hulk can spend a Fate Point to eliminate an opponent’s Forceful Approach modifier in a Physical Conflict.

Because the Madder Hulk Gets, The Stronger Hulk Gets, the Hulk can spend a Fate Point to add the Stress he’s accumulated when attempting to Forcefully Create an Advantage or Overcome an obstacle.

Because the Hulk is really Mild-Mannered Bruce Banner, once per session Hulk can shift back to Banner, gaining the second set of Approaches instead. Alternately, he can start the session as Banner and shift into Hulk once per session, gaining the first set of Approaches.

Because Hulk Just Wants To Be Left Alone, Hulk can leap from zone to zone at all, or exit a scene entirely by spending a Fate point.

Because Hulk Will Smash!, Hulk gains +2 when Forcefully Attacking in a Physical Conflict.

Stress 3

Consequences

Refresh 1

Notes: I almost left off the Hulk Smash stunt, but in the end, it felt wrong not having it there...and Hulk is an INCREDIBLY (no pun intended) effective brute. This is the most complicated FAE write-up I've done thus far, attempting to meld Hulk and Banner into one write-up, with Banner essentially serving as a very detailed Aspect of Hulk. Like Wolverine, Hulk will have to take some punishment (accepting Compels) before he can REALLY get rolling, but life tends to suck for The Hulk anyway.


Name: Sabretooth (Victor Creed)
High Concept: Sadistic, Unrepentant, Bestial Mass Murderer
Trouble: Can’t Let The Runt Be Happy
Aspects: Law of the Jungle, Weapon X Training, Psycho For Hire

Approaches
Careful: +0
Clever: +2
Flashy: +1
Forceful: +1
Quick: +2
Sneaky: +3

Stunts
Because I Heal Real Fast, I can spend a Fate Point to downgrade a Consequence.

Because I WILL Find You, I gain a +2 when trying to Cleverly Create an Advantage or Overcome an Obstacle while stalking my prey.

Because I Live Inside Wolverine's Head, once per session I can Create an Advantage against him automatically.

Stress 3

Consequences

Refresh 3

Notes: I stole his High Concept directly from TVTropes.Org. While Sabretooth is probably as strong as Wolverine, that's not what makes him scary in his best appearances. Sabretooth is sneaky, cunning and relentless. That last just came to me as I was posting it...the fact is, Sabretooth does revolve HEAVILY around Wolverine.


Name: The Abomination (Emil Blonsky)
High Concept: Gamma Powered Ex-Spy
Trouble: Banner Did This To Me!
Aspects: Nowhere to Call Home, Monster With A Brain,

Approaches
Careful: +2
Clever: +2
Flashy: +0
Forceful: +3
Quick: +1
Sneaky: +1

Stunts
Because I’m Smarter Than I Look, I gain a +2 when attempting to Cleverly Create an Advantage against an opponent.

Stress 3

Consequences


Refresh 3

Notes: This one was a little harder for me, but this is one of those cases where the villain probably isn't going to be as developed as the hero, in part because the "camera" doesn't focus as much on them. If there's any big time Abomination fans out there, I encourage you to offer suggestions, either for Aspects or Stunts.

Thoughts? Comments?

Saturday, November 24, 2012

Tommy's Take on Civil War: X-Men


The last of the Civil War books for Marvel Heroic Roleplaying has arrived (digitally, at least), focusing on one of the darkest periods in X-Men history: The 198.

WHAT YOU SHOULD KNOW: You will need either Marvel HeroicRoleplaying and, really, Civil War in order to get the most out of the Civil War: X-Men book, though you can always get Civil War Premium Edition and kill two birds with one stone. The PDF for this one will set you back $12.99, for 132 full color pages.

In a nice touch, the cover features the four surviving original X-Men as of Civil War (spoiler warning: Jean Grey died again), even if I’m again not a fan of the particular art chosen. What you should know about this period of X-Men history, and the book does tell you this, is that Scarlet Witch has wished mutants largely away, reducing the number to 198. Most of that 198 are sequestered at the X-Mansion, and “protected” by O*N*E, a government task force led by War Machine and consisting largely of piloted Sentinels.

In fact, the first chapter of the book is largely that short summary.

The next chapter provides from mutant specific milestones and unlockables, and it has some very good ones. Can I Join Yet? is great for a young mutant trying to prove they can join the X-Men (and can easily be adapted to any young hero trying to earn their way onto an “adult” team), Disciple of X (attempting to follow Xaver’s dream in the face of oppression) and X-Veteran (which can lead to an X-Man seeking out a new role in the world, like Wolverine joining the Avengers or Storm branching off the X-Men into a mutant police force). For the Unlockables, only one seems particularly tied to the time period (gaining the trust of O*N*E), as others allow you to gain particular notoriety among mutants, gain notoriety among humans AS a mutant, or gaining a big surge of energy when using your powers.

The Xavier Institute chapter talks a bit about playing young X-Men, but also provides several datafiles including Armor (who was in the main rulebook), Pixie and Prodigy (without powers), as well as the 198, which serves as a great reminder about the horrible selection Marvel made for who got to keep their powers, like Alchemy, Erg (who looks like Legion and Callisto had a love child), Fever Pitch, Mammomax and Peepers. O*N*E is also covered here as well, with Sentinel datafiles, War Machine and Valerie Cooper, as well as a small section on playing Sentinel pilots. A few action scenes are included, including two which basically cover the events of the Civil War: X-Men miniseries in broad strokes (not that there was a ton of story to that mini).

X-Factor Investigations gets their own section, with Watcher datafiles on Layla Miller, Rictor and Quicksilver. There is a nice section on using X-Factor during parts of the Civil War Event, providing some good twists on the scenes.

The entire rest of the book is filled with full player datafiles. These include obvious choices like Archangel, Iceman, Cyclops and Beast, as well as Colossus, Shadowcat, Emma Frost and Nightcrawler and the X-Factor Investigations crew (add Madrox to the list of characters I’d love to play in this game someday). Some more unusual choices are provided, like Micromax and Sabra (due to their connection with O*N*E), as well as Sabretooth (with a Milestone set that can turn him into a hero). Personal favorites of mine that also get included are Forge and Hellion.

WHAT WORKS: Some great Milestones and Unlockables that are usable in just about any X-Men campaign is great, as are some X-Men getting the Datafile treatment for the first time. In fact, from a pure character selection standpoint, this is probably the most pleased I’ve been with the datafile collection.

WHAT DOESN’T WORK: A lot of the problems with this book have more to do with the really bad place the X-Men books were in during Civil War than it does with the book itself. The gameable content feels lighter here than it does in any of the other books, but again: That was the X-Men during Civil War.

CONCLUSION: The weakest of the Civil War books, unless you just NEED the mutant datafiles (and the inclusion of X-Factor alone makes a strong argument for that), hampered by being tied to Civil War, which was a dark time creatively for the X-Men books. That said, the Unlockables and Milestones are pretty much all-purpose, and the section about playing Sentinel O*N*E pilots plays to one of Marvel Heroic’s greatest strengths in the Event set-up, which is flipping the perspective of the events on their ear by putting the players in different driver seats. That said, a set of Milestones and Unlockables for the O*N*E pilots would have taken that promise one step further and made the book that much better. I can’t call it a “must-buy” unless you’re a big X-Men fan running Marvel Heroic, because with Annihilation and Age of Apocalypse coming up, this is as close to an all-purpose X-Men book as you’re probably going to see for a while. Still, might be worth it for the oddity of seeing an X-Men product that basically ignores Storm and Wolverine (due to their activities during Civil War).