The last of the Civil War books for Marvel Heroic
Roleplaying has arrived (digitally, at least), focusing on one of the darkest
periods in X-Men history: The 198.
WHAT YOU SHOULD KNOW: You will need either Marvel HeroicRoleplaying and, really, Civil War in order to get the most out of the Civil War: X-Men book,
though you can always get Civil War Premium Edition and kill two birds with one
stone. The PDF for this one will set you back $12.99, for 132 full color pages.
In a nice touch, the cover features the four surviving
original X-Men as of Civil War (spoiler warning: Jean Grey died again), even if
I’m again not a fan of the particular art chosen. What you should know about
this period of X-Men history, and the book does tell you this, is that Scarlet
Witch has wished mutants largely away, reducing the number to 198. Most of that
198 are sequestered at the X-Mansion, and “protected” by O*N*E, a government
task force led by War Machine and consisting largely of piloted Sentinels.
In fact, the first chapter of the book is largely that short
summary.
The next chapter provides from mutant specific milestones
and unlockables, and it has some very good ones. Can I Join Yet? is great for a
young mutant trying to prove they can join the X-Men (and can easily be adapted
to any young hero trying to earn their way onto an “adult” team), Disciple of X
(attempting to follow Xaver’s dream in the face of oppression) and X-Veteran
(which can lead to an X-Man seeking out a new role in the world, like Wolverine
joining the Avengers or Storm branching off the X-Men into a mutant police
force). For the Unlockables, only one seems particularly tied to the time
period (gaining the trust of O*N*E), as others allow you to gain particular notoriety
among mutants, gain notoriety among humans AS a mutant, or gaining a big surge
of energy when using your powers.
The Xavier Institute chapter talks a bit about playing young
X-Men, but also provides several datafiles including Armor (who was in the main
rulebook), Pixie and Prodigy (without powers), as well as the 198, which serves
as a great reminder about the horrible selection Marvel made for who got to
keep their powers, like Alchemy, Erg (who looks like Legion and Callisto had a
love child), Fever Pitch, Mammomax and Peepers. O*N*E is also covered here as
well, with Sentinel datafiles, War Machine and Valerie Cooper, as well as a small
section on playing Sentinel pilots. A few action scenes are included, including
two which basically cover the events of the Civil War: X-Men miniseries in
broad strokes (not that there was a ton of story to that mini).
X-Factor Investigations gets their own section, with Watcher
datafiles on Layla Miller, Rictor and Quicksilver. There is a nice section on
using X-Factor during parts of the Civil War Event, providing some good twists
on the scenes.
The entire rest of the book is filled with full player
datafiles. These include obvious choices like Archangel, Iceman, Cyclops and Beast,
as well as Colossus, Shadowcat, Emma Frost and Nightcrawler and the X-Factor
Investigations crew (add Madrox to the list of characters I’d love to play in
this game someday). Some more unusual choices are provided, like Micromax and
Sabra (due to their connection with O*N*E), as well as Sabretooth (with a
Milestone set that can turn him into a hero). Personal favorites of mine that
also get included are Forge and Hellion.
WHAT WORKS: Some great Milestones and Unlockables that are
usable in just about any X-Men campaign is great, as are some X-Men getting the
Datafile treatment for the first time. In fact, from a pure character selection
standpoint, this is probably the most pleased I’ve been with the datafile
collection.
WHAT DOESN’T WORK: A lot of the problems with this book have
more to do with the really bad place the X-Men books were in during Civil War
than it does with the book itself. The gameable content feels lighter here than
it does in any of the other books, but again: That was the X-Men during Civil
War.
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