Just in case anyone was planning to stop in today for the annual tradition:
There is no Tommy's Top Six this year, and no Birthday Blog Giveaway.
This is due in part to my pathetically low review output and in part to the incredibly low number of entries last year.
I do hope everyone has a safe and happy New Year. Many of you seem to have had a very hard time in 2016, and I sincerely hope that changes over the next 12 months.
Showing posts with label Tommy's Top Six. Show all posts
Showing posts with label Tommy's Top Six. Show all posts
Sunday, January 1, 2017
Friday, January 1, 2016
Tommy's Top Six of 2015 and Birthday Blog Giveaway
It's that time of year again...a New Year and a time to look back on my past year in gaming. I reviewed a ton in the first half of the year, then spent the second half of the year doing way more writing than reviewing. But I did still hit on six products that filled me with a particular joy, so here we go.
The rules, as arbitrarily decided by me: 1) One game per publisher. 2) My primary exposure to the game must have been in from December 1st of last year to November 30th of this year. 3) I must not have been involved of the production of the product (but you should totally check out Savage Tales of Horror, ya'll).
AMP Year One (by Third Eye Games)
1) Perfect for those wanting a Heroes-style "emergent supers game", rather than a traditional comic book-style setting.
2) The unique setting helps the game stand out in the pack of superhero RPGs in the world right now, as the system and setting are married together quite well.
3) Strong adventure support is a focus for the line, as AMP Year One got multiple adventure packs upon release, and Year Two has added in Faction Books with adventures.
4) The metaplot provides interesting twists and turns in the setting, with a five year plan mapped out for the setting and new elements being introduced as the setting develops.
5) The powers are neat and flavorful, and the new powers have thus far done a great job of providing new options, rather than power creep.
6) I loved this setting enough that I worked on two of the Year Two faction books (TRAC and the upcoming Hounds books...to clarify, I only had a hand in two supplements, not on this book at all).
Camp Grizzly (by Ameritrash Games)
1) I have never had a bad game of this. We've busted it out repeatedly, and had a blast each time, including the time Otis just spent the whole game mauling us.
2) The game is lite enough that you can run multiple characters to ensure you have a full spread of counselors, even if you only have two or three players.
3) The game is just full of slasher movie tropes, clearly crafted by fans of the genre, for fans of the genre.
4) Every character in the game, from Counselor to Otis to the campers and the cameos just screams that they walked out of an 80s Friday the 13th knock-off. From the little girl that keeps you from a little late night action, to the a-hole cops that can interfere with you, the brave lifeguard counselor who runs to stop Otis when he appears nearby to the little psycho girl who is going to grow up and live in a horror movie of her own someday...just a great cast of characters.
5) The Finale System (8 unique finales, depending on where on the board you initiate it at) provides ample uncertainty as to how the game will end and what you have to do to stop Otis. It may turn out that Otis was never there at all, and it was just an imposter, or Otis may aim to take you with him as he goes. We still have not played all of them, but the finales are arguably the the strongest part of an already great game.
6) For a simple roll and move game, the interaction between counselors, Otis, random placement of objectives, the 8 finales and the sizable card decks just overflowing with horror tropes ensures that there is a lot of replayability, and five expansions were unlocked with the Kickstarter and are still coming.
High Strung (Precis Intermedia Games)
1) Do you know a lot of other RPGs about playing a members of a rock band who are trying to make it in a harsh and unforgiving industry (as opposed to members of a rock band who fight crime and/or monsters)?
2) Lots and lots and lots of random tables, which obviously draws my attention.
3) Short and sweet. Whole thing comes in well under 50 pages, but provides a full game with no big, gaping holes.
4) The premise is "rock band", but the drama is on the personal events that surround the group in their pursuit of the big dream, essentially making it about a band who is trying to succeed in spite of themselves, especially as Hope (the game's big in-game currency) is stolen from player to player.
5) Brand new layout from the original version released by Flying Mice Games adds an additional visual flair, while still maintaining the indie charm that a game like this requires.
6) Player versus player with no player elimination, great for a change of pace if your group is one that likes to butt heads every now and then, but are capable of doing so without hurt feelings.
Shadow of the Demon Lord (Schwalb Entertainment)
1) Random tables for every aspect of your character, plus Interesting Things and even how you learn your new Paths. Have I mentioned that I love random tables?
2) Evocative art that constantly reinforces the slightly grimy, slightly "off" feel of everything about the setting, from character Ancestries to monsters.
3) The setting is at once a broad strokes kitchen sink, while also having a very distinctive feel and tone to it. While not a true "horror" game, it is definitely "weird", as everything just feels a touch "off".
4) Definitely a change of pace from high powered heroics of modern fantasy games, harkening back to older games with more "expendable" characters, combined with newer design concepts (such as unified subsystems, the Fortune mechanic and so on).
5) The Paths are fantastic, allowing you to guide your character through the career paths of their choice. You can even willingly become, say, a Warrior at level 1, turn Thief at level 3 and transform into a Magus at level 7, hitting three of the four major "multiclass" points. Obviously, certain combinations of Ancestries and Paths will mesh better together, but none are forbidden.
6) Shadow of the Demon Lord was one of my favorite purchases of the last year. Not least because of all the cool stretch goals I got in the Kickstarter, but the corebook itself as proven to be worth it, both reading and in play.
Star Wars Force & Destiny Beginner Game (Fantasy Flight Games)
1) Great introductory set for what can otherwise be a confusing system to get your heads around. The handy charts breaking down the dice symbols on each character folio made running and playing the game very smooth.
2) As is to be expected with both Star Wars and Fantasy Flight Games, the production values are top notch and intentionally evoke the darker mysticism of the Star Wars universe.
3) The included adventure not only provides multiple encounters, but multiple ways to resolve those encounters as well. One of the PCs in the game I ran was a top flight negotiator, and he managed to talk his way through half the adventure, whereas the other PC would certainly have had to fight.
4) The system, once you get the dice symbols down, is both simple and flexible. Struggling to explain some of the "Yes, but..." and "No, but..." results can be a problem, but in a pinch you can always hand out Boost and Setback dice to keep it moving.
5) The Force system is great in that it can force "Conflict" without automatically turning you to the Dark Side. Essentially, it randomizes your concentration and emotions (based on your Force Rating), providing actual incentive to tap into darker feelings to use The Force.
6) It convinced me to not only buy the Force and Destiny rulebook, but Age of the Rebellion and Edge of the Empire as well.
The Super Villain Handbook (Fainting Goat Games)
1) Available in ICONS, Fate and Supers! versions, each villain archetype has a set of sample stats for the system in question.
2) If you have the Field Guide to Superheroes, it has an appendix that discusses how to tweak those archetypes into villains.
3) The focus is on who the villains are, not what they can do. The ability to shoot bolts of energy from their eyes should define a good villain less than that they are a white supremacist who is using that power to "cleanse the genepool".
4) Multiple examples are provided for each archetype to draw a mental connection between the character types and actual villains you have actually read about.
5) Each entry breaks down not only the abilities that the archetype is likely to have, but the qualities they are likely to have, as well as the stories you can tell with them. This is useful to drive home the fact that there is more than one way to make an Assassin, or a Mastermind or a Cult Leader.
6) This book is at least as useful to me as a writer as it is for me as a GM. Honestly, even if you're running a supers RPG that this book hasn't been released for, it's still a valuable resource. It's that good.
And now, for the part you have all been waiting for...The Birthday Blog Giveaway! The blog turned six years old today, and we have prizes! Send me an email to "tommybrownell(a)gmail(dot)com" with the subject "Birthday Blog Giveaway" and send me your choices for prizes in order of preference. The prizes are:
- Two (2) PDF copies of AMP: Year One.
- One (1) PDF copy of High Strung.
- One (1) PDF copy of the Victims of the Demon Lord Starter's Guide.
- One (1) PDF Copy of The Super Villain Handbook (ICONS, FATE or SUPERS!, your choice)
- One (1) Print Copy of The Super Villain Handbook (ICONS)
- One (1) Print Copy of The Super Villain Handbook (FATE)
- One (1) Print Copy of The Super Villain Handbook (SUPERS!)
- One (1) set of Laser Cut Wood and 3D Printed Gaming Terrain by Daft Concepts
For the Print Prizes and the gaming terrain, I can only ship them to the continental US, sorry. All entries are required by 11:59 Central time on 1/14, after which I will select winners! I do require a valid email address to provide to publishers for the digital rewards, and valid US mailing addresses for the physical rewards!
Good luck, thank you to the publishers for the prize support, and thank you to everyone who is still reading!
The rules, as arbitrarily decided by me: 1) One game per publisher. 2) My primary exposure to the game must have been in from December 1st of last year to November 30th of this year. 3) I must not have been involved of the production of the product (but you should totally check out Savage Tales of Horror, ya'll).
AMP Year One (by Third Eye Games)
1) Perfect for those wanting a Heroes-style "emergent supers game", rather than a traditional comic book-style setting.
2) The unique setting helps the game stand out in the pack of superhero RPGs in the world right now, as the system and setting are married together quite well.
3) Strong adventure support is a focus for the line, as AMP Year One got multiple adventure packs upon release, and Year Two has added in Faction Books with adventures.
4) The metaplot provides interesting twists and turns in the setting, with a five year plan mapped out for the setting and new elements being introduced as the setting develops.
5) The powers are neat and flavorful, and the new powers have thus far done a great job of providing new options, rather than power creep.
6) I loved this setting enough that I worked on two of the Year Two faction books (TRAC and the upcoming Hounds books...to clarify, I only had a hand in two supplements, not on this book at all).
Camp Grizzly (by Ameritrash Games)
1) I have never had a bad game of this. We've busted it out repeatedly, and had a blast each time, including the time Otis just spent the whole game mauling us.
2) The game is lite enough that you can run multiple characters to ensure you have a full spread of counselors, even if you only have two or three players.
3) The game is just full of slasher movie tropes, clearly crafted by fans of the genre, for fans of the genre.
4) Every character in the game, from Counselor to Otis to the campers and the cameos just screams that they walked out of an 80s Friday the 13th knock-off. From the little girl that keeps you from a little late night action, to the a-hole cops that can interfere with you, the brave lifeguard counselor who runs to stop Otis when he appears nearby to the little psycho girl who is going to grow up and live in a horror movie of her own someday...just a great cast of characters.
5) The Finale System (8 unique finales, depending on where on the board you initiate it at) provides ample uncertainty as to how the game will end and what you have to do to stop Otis. It may turn out that Otis was never there at all, and it was just an imposter, or Otis may aim to take you with him as he goes. We still have not played all of them, but the finales are arguably the the strongest part of an already great game.
6) For a simple roll and move game, the interaction between counselors, Otis, random placement of objectives, the 8 finales and the sizable card decks just overflowing with horror tropes ensures that there is a lot of replayability, and five expansions were unlocked with the Kickstarter and are still coming.
High Strung (Precis Intermedia Games)
1) Do you know a lot of other RPGs about playing a members of a rock band who are trying to make it in a harsh and unforgiving industry (as opposed to members of a rock band who fight crime and/or monsters)?
2) Lots and lots and lots of random tables, which obviously draws my attention.
3) Short and sweet. Whole thing comes in well under 50 pages, but provides a full game with no big, gaping holes.
4) The premise is "rock band", but the drama is on the personal events that surround the group in their pursuit of the big dream, essentially making it about a band who is trying to succeed in spite of themselves, especially as Hope (the game's big in-game currency) is stolen from player to player.
5) Brand new layout from the original version released by Flying Mice Games adds an additional visual flair, while still maintaining the indie charm that a game like this requires.
6) Player versus player with no player elimination, great for a change of pace if your group is one that likes to butt heads every now and then, but are capable of doing so without hurt feelings.
Shadow of the Demon Lord (Schwalb Entertainment)
1) Random tables for every aspect of your character, plus Interesting Things and even how you learn your new Paths. Have I mentioned that I love random tables?
2) Evocative art that constantly reinforces the slightly grimy, slightly "off" feel of everything about the setting, from character Ancestries to monsters.
3) The setting is at once a broad strokes kitchen sink, while also having a very distinctive feel and tone to it. While not a true "horror" game, it is definitely "weird", as everything just feels a touch "off".
4) Definitely a change of pace from high powered heroics of modern fantasy games, harkening back to older games with more "expendable" characters, combined with newer design concepts (such as unified subsystems, the Fortune mechanic and so on).
5) The Paths are fantastic, allowing you to guide your character through the career paths of their choice. You can even willingly become, say, a Warrior at level 1, turn Thief at level 3 and transform into a Magus at level 7, hitting three of the four major "multiclass" points. Obviously, certain combinations of Ancestries and Paths will mesh better together, but none are forbidden.
6) Shadow of the Demon Lord was one of my favorite purchases of the last year. Not least because of all the cool stretch goals I got in the Kickstarter, but the corebook itself as proven to be worth it, both reading and in play.
Star Wars Force & Destiny Beginner Game (Fantasy Flight Games)
1) Great introductory set for what can otherwise be a confusing system to get your heads around. The handy charts breaking down the dice symbols on each character folio made running and playing the game very smooth.
2) As is to be expected with both Star Wars and Fantasy Flight Games, the production values are top notch and intentionally evoke the darker mysticism of the Star Wars universe.
3) The included adventure not only provides multiple encounters, but multiple ways to resolve those encounters as well. One of the PCs in the game I ran was a top flight negotiator, and he managed to talk his way through half the adventure, whereas the other PC would certainly have had to fight.
4) The system, once you get the dice symbols down, is both simple and flexible. Struggling to explain some of the "Yes, but..." and "No, but..." results can be a problem, but in a pinch you can always hand out Boost and Setback dice to keep it moving.
5) The Force system is great in that it can force "Conflict" without automatically turning you to the Dark Side. Essentially, it randomizes your concentration and emotions (based on your Force Rating), providing actual incentive to tap into darker feelings to use The Force.
6) It convinced me to not only buy the Force and Destiny rulebook, but Age of the Rebellion and Edge of the Empire as well.
The Super Villain Handbook (Fainting Goat Games)
1) Available in ICONS, Fate and Supers! versions, each villain archetype has a set of sample stats for the system in question.
2) If you have the Field Guide to Superheroes, it has an appendix that discusses how to tweak those archetypes into villains.
3) The focus is on who the villains are, not what they can do. The ability to shoot bolts of energy from their eyes should define a good villain less than that they are a white supremacist who is using that power to "cleanse the genepool".
4) Multiple examples are provided for each archetype to draw a mental connection between the character types and actual villains you have actually read about.
5) Each entry breaks down not only the abilities that the archetype is likely to have, but the qualities they are likely to have, as well as the stories you can tell with them. This is useful to drive home the fact that there is more than one way to make an Assassin, or a Mastermind or a Cult Leader.
6) This book is at least as useful to me as a writer as it is for me as a GM. Honestly, even if you're running a supers RPG that this book hasn't been released for, it's still a valuable resource. It's that good.
And now, for the part you have all been waiting for...The Birthday Blog Giveaway! The blog turned six years old today, and we have prizes! Send me an email to "tommybrownell(a)gmail(dot)com" with the subject "Birthday Blog Giveaway" and send me your choices for prizes in order of preference. The prizes are:
- Two (2) PDF copies of AMP: Year One.
- One (1) PDF copy of High Strung.
- One (1) PDF copy of the Victims of the Demon Lord Starter's Guide.
- One (1) PDF Copy of The Super Villain Handbook (ICONS, FATE or SUPERS!, your choice)
- One (1) Print Copy of The Super Villain Handbook (ICONS)
- One (1) Print Copy of The Super Villain Handbook (FATE)
- One (1) Print Copy of The Super Villain Handbook (SUPERS!)
- One (1) set of Laser Cut Wood and 3D Printed Gaming Terrain by Daft Concepts
For the Print Prizes and the gaming terrain, I can only ship them to the continental US, sorry. All entries are required by 11:59 Central time on 1/14, after which I will select winners! I do require a valid email address to provide to publishers for the digital rewards, and valid US mailing addresses for the physical rewards!
Good luck, thank you to the publishers for the prize support, and thank you to everyone who is still reading!
Thursday, January 15, 2015
And The Winners Are In!
Folks, last year's contest was...anemic, at best...it kinda cast a dark shadow over the whole year for me, with the seeming lack of interest and overall dip in blog traffic.
This year saw a record shattering 109 entries, and this year's Top Six is already the 6th most read post in the history of my blog. Additionally, the response to my other posts have been pretty amazing, so I am trying to get back on my Tuesday-Friday blog schedule and pump out not only reviews, but Tommy's Thoughts on some RPG topics and maybe some homebrew stuff...so thank you to everyone that reads this blog.
Next, a point of clarification: The D&D Player's Handbook was never a prize entered in the contest. Unfortunately, I was unable to secure prize support from Wizards of the Coast on that one, but I never predicate my Top Six on publisher support...I believe that's disingenuous, even if it means I have fewer prizes to give away.
So, that being said, our five winners are, as determined by the Invisible Castle dice roller:
Accursed - Thomas Shook
ETU - Rich Spainhour
Fiasco - Mike Dale
Firefly - Empress
Tianxia - Greg Kerner
Thank you again to everyone that entered this contest, and to my wonderful sponsors: Melior Via, Pinnacle Entertainment, Bully Pulpit Games, Margaret Weis Productions and Vigilance Press...this is my favorite thing to do every year, and if I had more prizes to give, I would give every one of you a prize!
Finally, thank you so much to everyone that still reads this little blog. I do this for the love of the game, and it always thrills me when someone tells me I helped introduce them to something they never heard of or never would have tried on their own.
Here's hoping for a productive 2015!
Tommy
Thursday, January 1, 2015
Tommy's Top Six of 2014 and Birthday Blog Giveaway
It's that time of year, in which I look back on the games I reviewed and played over the last year, and I pick out the six that were, in my opinion, head and shoulders above the rest, and worthy of your dollars.
The rules, as arbitrarily decided by me: 1) Only one product per publisher. 2) My primary exposure to the product has to have been between December 1st of last year through November 30th of this year, regardless of publication date. I don't watch my TV shows on the same day, or even week, that they air and I don't always buy and/or read books immediately upon release. 3) I can't have any involvement in the production of the book.
I have done this four times before:
Tommy's Top Six of 2010
Tommy's Top Six of 2011
Tommy's Top Six of 2012
Tommy's Top Six of 2013
This year, I have even put my money where my mouth is and purchased physical copies of all six books on my list.
Here they are, in alphabetical order, with six reasons why I selected each:
The rules, as arbitrarily decided by me: 1) Only one product per publisher. 2) My primary exposure to the product has to have been between December 1st of last year through November 30th of this year, regardless of publication date. I don't watch my TV shows on the same day, or even week, that they air and I don't always buy and/or read books immediately upon release. 3) I can't have any involvement in the production of the book.
I have done this four times before:
Tommy's Top Six of 2010
Tommy's Top Six of 2011
Tommy's Top Six of 2012
Tommy's Top Six of 2013
This year, I have even put my money where my mouth is and purchased physical copies of all six books on my list.
| Spoiler Warning: These are my Top Six. |
Sunday, January 12, 2014
Sunday Night News - Interface Zero, Heaven's Shadow, Accursed, Warage and Werewolf!
Just a few items to toss out there for your Sunday night news reading:
Keep the dice dizzy, and the proof is in the fun!
T.
- The Birthday Blog Giveaway Ends January 15th! - On January 1st, I unveiled my Top Six of 2013, and gave ya'll a chance to win five of the six products listed on the Top Six. You have just over two days left in which to get your entries in and win some great games. Don't miss out!
- Interface Zero 2.0 now available! - The second edition of Interface Zero 2.0 has hit in PDF format, and it's bigger and badder. Unfortunately, a review won't be coming...but that's because I worked on this one, pitching in on the editing! I've been a supporter of Gun Metal Games in the past, and I was all too happy to help out in the process of getting this book finished. Pretty much the final word in Savage Worlds Cyberpunk as far as I'm concerned.
- Heaven's Shadow is on sale! - Heaven's Shadow is on sale for 50% off as part of the New Year's, New Game sale in PDF format, but Bedroom Wall Press has also discounted the print version by 25% until the end of the month in honor of being named one of Tommy's Top Six! Obviously, I would recommend that you not pass on this.
- Accursed is available in print! - Accursed is a game I've spoken of pretty highly as well, a Savage Setting in which you play a monster fighting in a world overwhelmed by monsters. At the time of my review, the print version was not available...now it's available in softcover, hardcover standard and hardcover premium formats.
- Warage on Kickstarter - The folks at District Games got ahold of me earlier this month about their game Warage, which is a deckbuilding game that professes to have some RPG elements, and is playable for up to four players out of the box. The publisher says it's already been released in the European Union, and the Kickstarter is to get it printed and released in the US. You "create" your character by combining Race and Class cards for different combinations. Sounds pretty promising, especially as my son and I have been playing more and more card games. The Kickstarter still has a day left to go, and you can get the game for $40 (expected retail is going to be $49). They do have the full rules available on the website, which is always promising for a game Kickstarter. Currently, Elves, Humans, Angels and Orcs are available in the base set, with Warriors, Paladins and Mages available as Classes (no Rogues or Clerics? Interesting). Add ons and Stretch Goals add other options, including Dwarves and Goblins.
- Ultimate Werewolf Deluxe Edition on Kickstarter - I got to play a version of Werewolf at GlitchCon last year, and had a blast. For those who don't know, everyone has a "role" in the "village", but there's a werewolf (or werewolves) roaming around, killing people. (A version called Mafia is pretty popular on message boards, or so I'm told). The villagers have to figure out who the werewolf is before he eliminates the town, helping sow seeds of dissent as the game goes on. It was a very, very fun party game. Bezier Games launched a Kickstarter for Ultimate Werewolf Deluxe Edition, attempting to make their version of the game bigger and badder. They blew past their initial goal and are blowing past their stretch goals like crazy, already at $30,000+, of a $5,000 goal. Don't like the art on the card sets? That's okay, they have craptons of artist variants for you to choose from. Want to shake it up even more? There's cards for Dracula, Frankenstein's Monster, Nostradamus, Sorcerers, Ghosts, it goes on and on. There's a loooooooot of variations available, and buy in for one art set only costs you $25...it's a great looking set to be used for a great looking game...my only problem is I'm lucky to have four people at my table...I can't imagine ever having enough players to play a proper game of this...but if you have lots of friends who are into this sort of thing, this is looking like a Holy Grail kinda deal.
Keep the dice dizzy, and the proof is in the fun!
T.
Monday, January 6, 2014
New Year, New Game Sale - What Should You Buy?
RPGNow, in conjunction with some wonderful RPG publishers, is launching the New Year, New Game Sale once more, providing a toooooooooon of corebooks for half off their normal price.
And that's all well and good, but WHAT should you BUY?
Weeeell...I have some experience with some of the games, and I thought I'd call those out to you.
Age Past: The Incian Sphere - I wrote two pieces of short fiction for this fantasy RPG. Very fun if you like having powers to tinker with.
Don't Rest Your Head - One of the first RPGs I ever reviewed, actually.
Epoch - This unique horror RPG is actually being reviewed on my blog tomorrow, so stay tuned for that!
Heaven's Shadow - I obviously think highly of this RPG, naming it one of my Top Six of 2013. Speaking of...the print version of this is now on sale until the end of the month, in honor of being named one of my Top Six!
ICONS - I've ran it once, and I own a lot of books for it, but I've never review IT. Tons of support.
Leverage - A previous Top Six pick, based on one of my favorite TV shows.
Part-Time Gods - Another previous Top Six pick, playing mortals suddenly imbued with Godlike powers.
Savage Suzerain - Another previous Top Six pick. I've contributed to a few Savage Mojo projects because of my high opinion and reviews of their products.
Savage Worlds Deluxe Explorer's Edition - It's my favorite RPG. Ever.
School Daze - A very cool and unique school-based RPG.
Shainter: Legends Arise - The new version of the awesome fantasy setting for Savage Worlds.
Stormrift - Another RPG I reviewed very highly, featuring an alien invasion and the freedom fighters that would stop them.
The Mutant Epoch - Another Top Six pick, featuring some of the craziest, over the top, post-apocalypse fun one can find.
RPGs for sale here that I haven't had hands on experience with, but are on my "to-read" pile include:
Astonishing Swordsmen & Sorcerers of Hyperborea - I'm not a big OSR fan, but this looks great.
Bulletproof Blues - I have a fondness for supers, what with being a comic book writer and all.
Dead of Night - Because I also like horror.
Dungeon Crawl Classics - I got to play a short PBEM game of this, and I looooove the 0-level character funnel and magic system. It's on my "review list".
King Arthur Pendragon 5.1 - I've had this for a few years, but not yet ran it. It may well be on the agenda soon, with the Great Pendragon Campaign.
Rapture - I bought their big charity bundle recently.
And there are those that I DON'T yet own, but I have my eye on. Namely...
Adventures Under The Laughing Moon
Against The Darkness - I have almost pulled the trigger on this a dozen times, but the timing is never right.
Atlantis: The Second Age - It looks REALLY cool.
Crimson Exodus - Comes highly recommended from a friend.
Eldritch Ass Kicking
Eternal Contenders
Hoodoo Blues
Little Wizards
Modern Day Gladiators - Being an ex-pro wrestler has me curious about this one.
Noir - Because I like noir.
Numenera
Shattered Moon
Sojourner's Quest
Sorcery & Super Science!
(Of course, I'm open to review copies of these or any other games on the sale. *cough*)
So try a new game, and use my affiliate link so I can get store credit and try a new game of my own, that I will then review on this blog!
And that's all well and good, but WHAT should you BUY?
Weeeell...I have some experience with some of the games, and I thought I'd call those out to you.
Age Past: The Incian Sphere - I wrote two pieces of short fiction for this fantasy RPG. Very fun if you like having powers to tinker with.
Don't Rest Your Head - One of the first RPGs I ever reviewed, actually.
Epoch - This unique horror RPG is actually being reviewed on my blog tomorrow, so stay tuned for that!
Heaven's Shadow - I obviously think highly of this RPG, naming it one of my Top Six of 2013. Speaking of...the print version of this is now on sale until the end of the month, in honor of being named one of my Top Six!
ICONS - I've ran it once, and I own a lot of books for it, but I've never review IT. Tons of support.
Leverage - A previous Top Six pick, based on one of my favorite TV shows.
Part-Time Gods - Another previous Top Six pick, playing mortals suddenly imbued with Godlike powers.
Savage Suzerain - Another previous Top Six pick. I've contributed to a few Savage Mojo projects because of my high opinion and reviews of their products.
Savage Worlds Deluxe Explorer's Edition - It's my favorite RPG. Ever.
School Daze - A very cool and unique school-based RPG.
Shainter: Legends Arise - The new version of the awesome fantasy setting for Savage Worlds.
Stormrift - Another RPG I reviewed very highly, featuring an alien invasion and the freedom fighters that would stop them.
The Mutant Epoch - Another Top Six pick, featuring some of the craziest, over the top, post-apocalypse fun one can find.
RPGs for sale here that I haven't had hands on experience with, but are on my "to-read" pile include:
Astonishing Swordsmen & Sorcerers of Hyperborea - I'm not a big OSR fan, but this looks great.
Bulletproof Blues - I have a fondness for supers, what with being a comic book writer and all.
Dead of Night - Because I also like horror.
Dungeon Crawl Classics - I got to play a short PBEM game of this, and I looooove the 0-level character funnel and magic system. It's on my "review list".
King Arthur Pendragon 5.1 - I've had this for a few years, but not yet ran it. It may well be on the agenda soon, with the Great Pendragon Campaign.
Rapture - I bought their big charity bundle recently.
And there are those that I DON'T yet own, but I have my eye on. Namely...
Adventures Under The Laughing Moon
Against The Darkness - I have almost pulled the trigger on this a dozen times, but the timing is never right.
Atlantis: The Second Age - It looks REALLY cool.
Crimson Exodus - Comes highly recommended from a friend.
Eldritch Ass Kicking
Eternal Contenders
Hoodoo Blues
Little Wizards
Modern Day Gladiators - Being an ex-pro wrestler has me curious about this one.
Noir - Because I like noir.
Numenera
Shattered Moon
Sojourner's Quest
Sorcery & Super Science!
(Of course, I'm open to review copies of these or any other games on the sale. *cough*)
So try a new game, and use my affiliate link so I can get store credit and try a new game of my own, that I will then review on this blog!
Wednesday, January 1, 2014
Tommy's Top Six of 2013 and Birthday Blog Giveaway
As you will recall, my blog very nearly didn't make it through the year after a horrible computer crash last January. Luckily, I was able to acquire a new computer and return to work. Unfortunately, I hit a record low on blog output, though I did have six reviews that particularly stood out to me, and - as is tradition - the first day of the year (and the fourth anniversary of my blog's founding) will be used to recognize those six games.
First, the rules: The Top Six can only feature one product per publisher. Second, my primary exposure, as well as the resulting review, had to have happened over the last year (from December 1st to December 1st). So if I had a product sitting on a my bookshelf that I thumbed through once, put down, and finally realized how great it was later? It qualifies. Actual publication date is irrelevant to me. Finally, I had to have had no involvement in the production of the book.
For those new to the party:
Tommy's Top Six 2010
Tommy's Top Six 2011
Tommy's Top Six 2012
And now, the Top Six, in alphabetical order.
Dragon Age Set 1 (Green Ronin)
Why You should Buy It: A great introductory RPG, I used it for exactly that purpose earlier this year, shortly after watching the now infamous Dragon Age Tabletop video. The boxed set is affordable, with sweet production values and a fast character creation system that provides a good amount of variety in character creation, as well as a cool stunt system that people mention trying to adapt to Savage Worlds about every couple of months. It gets even better when you add in Set 2 (the player aids are a thing of beauty when combined with the stunt system), and set 3 is presumably out later this year (it's been in open playtest for a while, and I kind of imagine that it is being set up now to be released at or near Dragon Age III, for synergy's sake). A fun fantasy RPG with the cinematic swings you get from later versions of D&D, combined with the simplicity on par with Advanced D&D. And if you find that it's been simplified a tad too much, the wonderful blog Dragon Age Oracle has you covered with the Esoterica of Thedas.
Dresden Files: Your Story (Evil Hat Games)
Why You Should Buy It: It is the first Fate RPG that ever SCREAMED "Run me!". This was helped out, noOur World in order to use Your Story, especially if you are going to decouple your game from Dresden's Chicago, though it certainly helps.
doubt, by the fact that I discovered the Dresden Files books last summer and completely and totally fell in love. The magic system covers all of the cool and fun intricacies of Dresden Files magic, and having knowledge of Dresden Files to compare the Fate writeups with did a wonderful job of helping me wrap my head around the intricacies of Fate, which has led to me taking a second look at other Fate books I had dismissed in the past, as well as looking closer at new Fate books. The setting is a great Kitchen Sink urban fantasy setting and, since it's all told from Harry Dresden's perspective, there's a lot of room for flexibility (due to unreliable narrator and lack of knowledge and so forth). The book itself is a thing of beauty, with great production values and the best "informal" writing I've read in an RPG since the Buffy and Angel RPGs. Despite being a two book series, you don't NEED
Heaven's Shadow (Bedroom Wall Press)
Why You Should Buy It: Easily the most unique product in my Top Six, Heaven's Shadow is lean, mean, self-published RPG using a streamlined version of the D6 system to power a game about assassins for Heaven who are waging a war against the demonic Nephilim who are walking amongst humanity. The price has gone up since the game's release, but I still recommend this without reservation...how many RPGs let you play assassins working for God, planning out assassinations against demonic entities wearing human faces...oh, and you can use Faith to enact Miracles (as simple as vanishing from sight, to plunging a building into darkness, to raising the dead). It's cool. Yeah, it's 84 pages, but it's no frills at all, meaning it is all gameable content. As a guy who ISN'T a huge fan of the D6 system (I generally find it to be overrated), this book makes great use of Mini Six. The first two releases on this list are fairly big name items, but products like Heaven's Shadow are a big part of the reason why I keep doing this blog: To make sure you know about the games you are missing out on.
Monster of the Week (Generic Games)
Why You Should Buy It: I have never played or read Apocalypse World, but it brought us tremulus, which
has been a huge hit for me and my group. Monster of the Week is another fruit off of the Apocalypse World tree, emulating things like Buffy the Vampire Slayer, Hellboy, Blade, Supernatural and even X-Files, all in the Apocalypse World "fiction first" style. The Playbooks cover a LOT of ground in the genre, especially with the additional Playbooks that have been released. We've had fun with the World Engine thus far, and Monster of the Week is a pretty kick-ass rendition of that Engine, geared towards...um...kicking monster butt. It can be set up for one shots, but where it is really going to shine is in a campaign, as your Monster Hunter's Luck runs out and his story comes to an end (maybe he hangs up his Hellfire Shotgun once and for all...or maybe he dives through a portal to another dimension in order to seal it from the other side). Can't you just feel the drama now?
Sentinels of the Multiverse (Greater Than Games)
Why You Should Buy It: I wrestled long and hard with this one, because it would be the first non-RPG to make this list, but at the end of the day, I would be lying if I didn't put it on here. Why? Because I have logged a ton of hours with this game, I have snapped up the expansions for it, and I will continue to log tons of hours with this game. It is the most fun I have ever had with a card game. It is not uncommon for a rough day at work to be followed up by Netflix and Sentinels of the Multiverse for a little combo I like to call "Geek Solitaire". I only bought it because of the hoopla surrounding the DC Deck Building Game and Marvel Legendary, both of which are fine games in their own right, but both of which pale next to Sentinels of the Multiverse. Just a great, great game, and the expansions (Rook City, Infernal Relics and Shattered Timelines) just make it better. I'm not saying it's not possible to make a better superhero board or card game, but I am saying I haven't seen it yet, and Greater Than Games set a pretty big bar to clear.
Volant - Kingdoms of Air and Stone (Flying Mice Games)
Why You Should Buy It: Like fantasy, but you're tired of the same old, same old? Volant has a solution for
you: It places the entire setting on flying stone kingdoms, with characters riding airships and giant birds as their primary methods of transportation. It gets even better as dogfighting rules are included (not surprising, given some of the author's previous games), and no less than four resolution methods are provided, from gritty to cinematic to turning the game into one of player negotiation. It's not really an "out of the box" game, but Volant includes tools for you to customize your own Volant setting for your adventures. It's the best StarCluster game yet, both in concept and implementation, in my opinion, and it's well worth checking out, especially for "Do It Yourself" gamers and folks who like to play around with fun subsystems (like Volant's Alchemy system).
As is customary, I like to give all of you present for my blog's birthday...as we start the fifth year of this blog's existence, let's get on with the Birthday Blog Giveaway!
Five of the selected publishers were kind enough and generous enough to allow me to offer PDFs of their books as prizes this year, as a way to let me once again say THANK YOU to everyone reading this blog!
From now until 12:01 AM, January 15th, if you email me (tommybrownell(a)gmail(dot)com) with the subject "2013 Top Six" and your choice, in order, of the products you would like to win, you will be entered in the random drawing I'll hold. The first person selected will win their first choice, the second person selected will then win THEIR first choice, unless that choice has already been taken, and so on until all four prizes have been awarded. The winners will be notified via email, and the publishers will be contacted to deliver the electronic prizes to the winners! Here are the prizes:
- One (1) PDF of Dragon Age Set 1
- One (1) PDF of Dresden Files: Our Story.
- One (1) PDF of Heaven's Shadow
- One (1) PDF of Monster of the Week
- One (1) PDF of Volant - Kingdoms of Air and Stone
Good luck to anyone that enters, thank you to the wonderful publishers for providing prize support, and thanks again to everyone that is still reading this blog. Hopefully 2014 is a much bigger and better year for The Most Unread Blog on the Internet. Ever.!
Tommy
First, the rules: The Top Six can only feature one product per publisher. Second, my primary exposure, as well as the resulting review, had to have happened over the last year (from December 1st to December 1st). So if I had a product sitting on a my bookshelf that I thumbed through once, put down, and finally realized how great it was later? It qualifies. Actual publication date is irrelevant to me. Finally, I had to have had no involvement in the production of the book.
For those new to the party:
Tommy's Top Six 2010
Tommy's Top Six 2011
Tommy's Top Six 2012
And now, the Top Six, in alphabetical order.
Dragon Age Set 1 (Green Ronin)
Why You should Buy It: A great introductory RPG, I used it for exactly that purpose earlier this year, shortly after watching the now infamous Dragon Age Tabletop video. The boxed set is affordable, with sweet production values and a fast character creation system that provides a good amount of variety in character creation, as well as a cool stunt system that people mention trying to adapt to Savage Worlds about every couple of months. It gets even better when you add in Set 2 (the player aids are a thing of beauty when combined with the stunt system), and set 3 is presumably out later this year (it's been in open playtest for a while, and I kind of imagine that it is being set up now to be released at or near Dragon Age III, for synergy's sake). A fun fantasy RPG with the cinematic swings you get from later versions of D&D, combined with the simplicity on par with Advanced D&D. And if you find that it's been simplified a tad too much, the wonderful blog Dragon Age Oracle has you covered with the Esoterica of Thedas.
Dresden Files: Your Story (Evil Hat Games)
Why You Should Buy It: It is the first Fate RPG that ever SCREAMED "Run me!". This was helped out, noOur World in order to use Your Story, especially if you are going to decouple your game from Dresden's Chicago, though it certainly helps.doubt, by the fact that I discovered the Dresden Files books last summer and completely and totally fell in love. The magic system covers all of the cool and fun intricacies of Dresden Files magic, and having knowledge of Dresden Files to compare the Fate writeups with did a wonderful job of helping me wrap my head around the intricacies of Fate, which has led to me taking a second look at other Fate books I had dismissed in the past, as well as looking closer at new Fate books. The setting is a great Kitchen Sink urban fantasy setting and, since it's all told from Harry Dresden's perspective, there's a lot of room for flexibility (due to unreliable narrator and lack of knowledge and so forth). The book itself is a thing of beauty, with great production values and the best "informal" writing I've read in an RPG since the Buffy and Angel RPGs. Despite being a two book series, you don't NEED
Heaven's Shadow (Bedroom Wall Press)
Why You Should Buy It: Easily the most unique product in my Top Six, Heaven's Shadow is lean, mean, self-published RPG using a streamlined version of the D6 system to power a game about assassins for Heaven who are waging a war against the demonic Nephilim who are walking amongst humanity. The price has gone up since the game's release, but I still recommend this without reservation...how many RPGs let you play assassins working for God, planning out assassinations against demonic entities wearing human faces...oh, and you can use Faith to enact Miracles (as simple as vanishing from sight, to plunging a building into darkness, to raising the dead). It's cool. Yeah, it's 84 pages, but it's no frills at all, meaning it is all gameable content. As a guy who ISN'T a huge fan of the D6 system (I generally find it to be overrated), this book makes great use of Mini Six. The first two releases on this list are fairly big name items, but products like Heaven's Shadow are a big part of the reason why I keep doing this blog: To make sure you know about the games you are missing out on.
Monster of the Week (Generic Games)
Why You Should Buy It: I have never played or read Apocalypse World, but it brought us tremulus, whichhas been a huge hit for me and my group. Monster of the Week is another fruit off of the Apocalypse World tree, emulating things like Buffy the Vampire Slayer, Hellboy, Blade, Supernatural and even X-Files, all in the Apocalypse World "fiction first" style. The Playbooks cover a LOT of ground in the genre, especially with the additional Playbooks that have been released. We've had fun with the World Engine thus far, and Monster of the Week is a pretty kick-ass rendition of that Engine, geared towards...um...kicking monster butt. It can be set up for one shots, but where it is really going to shine is in a campaign, as your Monster Hunter's Luck runs out and his story comes to an end (maybe he hangs up his Hellfire Shotgun once and for all...or maybe he dives through a portal to another dimension in order to seal it from the other side). Can't you just feel the drama now?
Sentinels of the Multiverse (Greater Than Games)
Why You Should Buy It: I wrestled long and hard with this one, because it would be the first non-RPG to make this list, but at the end of the day, I would be lying if I didn't put it on here. Why? Because I have logged a ton of hours with this game, I have snapped up the expansions for it, and I will continue to log tons of hours with this game. It is the most fun I have ever had with a card game. It is not uncommon for a rough day at work to be followed up by Netflix and Sentinels of the Multiverse for a little combo I like to call "Geek Solitaire". I only bought it because of the hoopla surrounding the DC Deck Building Game and Marvel Legendary, both of which are fine games in their own right, but both of which pale next to Sentinels of the Multiverse. Just a great, great game, and the expansions (Rook City, Infernal Relics and Shattered Timelines) just make it better. I'm not saying it's not possible to make a better superhero board or card game, but I am saying I haven't seen it yet, and Greater Than Games set a pretty big bar to clear.
Volant - Kingdoms of Air and Stone (Flying Mice Games)
Why You Should Buy It: Like fantasy, but you're tired of the same old, same old? Volant has a solution for you: It places the entire setting on flying stone kingdoms, with characters riding airships and giant birds as their primary methods of transportation. It gets even better as dogfighting rules are included (not surprising, given some of the author's previous games), and no less than four resolution methods are provided, from gritty to cinematic to turning the game into one of player negotiation. It's not really an "out of the box" game, but Volant includes tools for you to customize your own Volant setting for your adventures. It's the best StarCluster game yet, both in concept and implementation, in my opinion, and it's well worth checking out, especially for "Do It Yourself" gamers and folks who like to play around with fun subsystems (like Volant's Alchemy system).
As is customary, I like to give all of you present for my blog's birthday...as we start the fifth year of this blog's existence, let's get on with the Birthday Blog Giveaway!
Five of the selected publishers were kind enough and generous enough to allow me to offer PDFs of their books as prizes this year, as a way to let me once again say THANK YOU to everyone reading this blog!
From now until 12:01 AM, January 15th, if you email me (tommybrownell(a)gmail(dot)com) with the subject "2013 Top Six" and your choice, in order, of the products you would like to win, you will be entered in the random drawing I'll hold. The first person selected will win their first choice, the second person selected will then win THEIR first choice, unless that choice has already been taken, and so on until all four prizes have been awarded. The winners will be notified via email, and the publishers will be contacted to deliver the electronic prizes to the winners! Here are the prizes:
- One (1) PDF of Dragon Age Set 1
- One (1) PDF of Dresden Files: Our Story.
- One (1) PDF of Heaven's Shadow
- One (1) PDF of Monster of the Week
- One (1) PDF of Volant - Kingdoms of Air and Stone
Good luck to anyone that enters, thank you to the wonderful publishers for providing prize support, and thanks again to everyone that is still reading this blog. Hopefully 2014 is a much bigger and better year for The Most Unread Blog on the Internet. Ever.!
Tommy
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Wednesday, January 30, 2013
Birthday Blog Giveaway - Let's Try This Again
Okay, folks...I have contacted my sponsors for the Birthday Blog Giveaway, and told them that since I lost most of the entrants in a hard drive crash but I'm back up and running now, I want to extend the contest.
To that end, I need all entrants to PLEASE resubmit their entries to tommybrownell(a)gmail(dot)com so that I can award great prizes to my wonderful readers.
One (1) PDF copy of Marvel Heroic Roleplaying.
One (1) PDF copy of Marvel Heroic Roleplaying.
One (1) PDF copy of Marvel Heroic Civil War Premium Edition (includes the Civil War Event and Marvel Heroic rules).
One (1) PDF copy of The Mutant Epoch AND one (1) print copy of The Mutant Epoch (awarded together).
One (1) PDF copy of Reclamation.
One (1) PDF copy of Savage Worlds Deluxe Explorer’s Edition.
One (1) PDF copy of tremulus, to be awarded upon the commercial release of the book.
One (1) PDF bundle of Fabled Environment Cyberpunk Locations Maps Set.
One (1) PDF bundle of Fabled Environment Cyberpunk Locations Maps Set.
One (1) PDF bundle of Fabled Environment Cyberpunk Locations Maps Set.
That is eleven big prizes from seven great publishers, helping me say THANK YOU to each and every one of you for reading this blog!
To that end, I need all entrants to PLEASE resubmit their entries to tommybrownell(a)gmail(dot)com so that I can award great prizes to my wonderful readers.
And now, the prizes:
One (1) Little Fears Nightmare Edition PDF Bundle
(Little Fears Nightmare Edition Corebook, Little Fears Among the Missing,
Campfire Tales #1).One (1) PDF copy of Marvel Heroic Roleplaying.
One (1) PDF copy of Marvel Heroic Roleplaying.
One (1) PDF copy of Marvel Heroic Civil War Premium Edition (includes the Civil War Event and Marvel Heroic rules).
One (1) PDF copy of The Mutant Epoch AND one (1) print copy of The Mutant Epoch (awarded together).
One (1) PDF copy of Reclamation.
One (1) PDF copy of Savage Worlds Deluxe Explorer’s Edition.
One (1) PDF copy of tremulus, to be awarded upon the commercial release of the book.
One (1) PDF bundle of Fabled Environment Cyberpunk Locations Maps Set.
One (1) PDF bundle of Fabled Environment Cyberpunk Locations Maps Set.
One (1) PDF bundle of Fabled Environment Cyberpunk Locations Maps Set.
That is eleven big prizes from seven great publishers, helping me say THANK YOU to each and every one of you for reading this blog!
To enter, simply send me an
e-mail to tommybrownell(a)gmail(dot)com, with the subject (minus the quotes) "Happy
Birthday Blog", listing your order of preference for the prize. Once I have
closed entries by 11:59 PM Central Time on February 14th, I will use a randomizer
to determine the winners...#1 gets their first choice, #2 gets their first
available choice (their first choice if it wasn't taken, second if it was, and
so on).
Tuesday, January 1, 2013
Tommy's Top Six of 2012 and Birthday Blog Giveaway
My blog officially turns three years old today, and has
taken on a life of its own. I’m kinda proud of that. It is time for me to name
my Top Six of 2012, the six books that stood out the most to me, under the
following criteria: 1) I had to have had no involvement in the production of
the book. 2) Only one title per publisher. 3) I had to have reviewed the book
between the time I made last year’s selections and the beginning of December
this year (to give me time to contact the publishers for the Birthday Blog
Giveaway). Without further ado, in alphabetical order, the Tommy’s Top Six of
2012:
Why You Should Buy It: I loved the concept of the original
Little Fears, with kids taking on the things that go bump in the night…but
Jason L. Blair says he’s grown as a designer, and it’s clear to me that he has.
This version is mechanically tighter in every way, with lots of cool stuff like
Belief, which is generally more powerful, the younger your kid is.
Additionally, the line is well supported with a supplement (Among the Missing)
as well as microsupplements (Campfire Tales). Some of the background elements
from the first version of the game still remain, while others are completely
overhauled. Monster creation rules, plot seeds galore…this is one of the two
best options I’ve seen for “kids versus monsters”, and it is the only one of
the two currently being supported by the publisher. Whether you prefer “Monster
Squad” or “Stephen King’s IT”, Little Fears Nightmare Edition has what you
need, taking a good concept and backing it up with tighter writing and rules
than the original.
Why You Should Buy It: While Marvel Heroic has yet to knock
off Marvel SAGA as my supers game of choice, or even my Marvel game of choice,
it is going to be easier to find players for than my beloved SAGA, due to the
fact that it’s in print and currently supported. Additionally, MWP have taken a
licensed RPG and tried to lower the barriers for entry as best they can, with a
reduced price point and even multiple entry points, with each of the first
books in their Event series having a version that includes the Marvel Heroic
rules. The first event series has already been completed this year, covering
the events of Civil War, but while you may need a bit more knowledge of the
event than is provided in the books, the Event itself is anything other than a
paint-by-numbers railroad back through the events of the comics. Indeed, MWP’s
Events allow you room to take the framework of the Event and let your players
cut loose in it. MWP’s also provided some great freebie releases, including
random character generation, as well as supplements that included not only Thor
and Hulk, but plot seeds for including them in Civil War. Add in the “Unlockables”,
and you get a superhero advancement system that does a better job of emulating
comics better than the standard “zero to hero” progression found in most RPGs.
Why You Should Buy It: Random chart after random chart after
random chart. In my opinion, it is the best RPG I have seen for insane, gonzo,
post-apocalyptic action. The main mutation table is a d1000, for pete’s sake. The
rulebook covers most everything you need to get started, even providing
alternate apocalypse justifications like zombies or aliens. The game has some
fantastic support, with a ton of freebies available at the Outland Arts
website, as well as the Excavator Monthly magazine and more. It is just one of
the easiest games in the world to roll up characters, roll up random
encounters, etc. No planning needed, just dice! A post-apoc game tailor-made
for my tastes…I can’t NOT recommend it.
Why You Should Buy It: Very few PostApoc games really “speak”
to me, despite how this list may look, but Reclamation did just that with its
theme of hope and defiance in the face of a crumbling world. No, it’s not going
to be easy to take the world back, but it has to be done. Not only is there
hope in the crumbling reality, but the PCs ARE that flame of hope. The five
Marks provide more focus than your standard mutation tables, as well as the
cool, thematic nastiness of the Sickness overtaking your heroes for using the
powers they develop. For a more “heroic” and “focused” PostApoc game, it is hard
to go wrong with Reclamation, with the concept and powers combining to give
Reclamation that extra “punch” above and beyond the typical PostApoc RPG.
Why You Should Buy It: Savage Worlds is my favorite in-print
RPG. Maybe my favorite of all time. In addition, I am a HUGE fan of the
Explorer’s Edition format, providing the rules at a low-cost entry point while
relying on the supplementary sales. As for the game itself? For me the proof is
in the fun. I’ve ran the game over multiple genres and multiple sessions, and
as my Necessary Evil game concludes, I’m hard pressed to think of a campaign
that has been more epic or more deeply personal. Savage Worlds Deluxe Explorer’s
Edition also adds a healthy dose of new material, including new Edges and
several options for you to use to tweak your games, making the Savage Worlds
rules even more self-contained and versatile than they already were. It is $10
for a system that I have used to run westerns, horror, supers, fantasy and
swashbuckling, and later this year we plan to use it to bring some of our
favorite D&D settings back to life. There’s a reason I called the original Explorer’s
Edition my best RPG purchase.
Why You Should Buy It: A great game of investigative horror,
tremulus introduced me to the Apocalypse Engine games, causing me to also pick
up Dungeon World and Monster of the Week. The set-up with the Playbooks having
all of the Moves already printed on them made the game incredibly easy for us
to pick up, and I have yet to encounter any “Player Facing” oddities like I
normally do in such games. Additionally, the Ebon Eaves town creation is a very
interesting subsystem, as we did the town creation and dropped into gameplay all
in about half an hour, without any prior preparation. Even better, as good as
the main rulebook is, the material slated to come is even cooler. The product
of a massively successful Kickstarter, tremulus made it to our table shortly
after its release, and is very likely to come back very soon.
And now, for the part you all really want to see: The free
stuff we have to offer, and the rules for entering the contest.
As with the last two years, we had prizes donated by all six
of the selected publishers…but this year, we also had the wonderful people at
Fable Environments offer us prize support, making this the biggest giveaway we
have ever offered!
And now, the prizes:
-
One (1) Little Fears Nightmare Edition PDF Bundle (Little
Fears Nightmare Edition Corebook, Little Fears Among the Missing, Campfire
Tales #1).
-
One (1) PDF copy of Marvel Heroic Roleplaying.
-
One (1) PDF copy of Marvel Heroic Roleplaying.
-
One (1) PDF copy of Marvel Heroic Civil War Premium
Edition (includes the Civil War Event and Marvel Heroic rules).
-
One (1) PDF copy of The Mutant Epoch AND one (1) print
copy of The Mutant Epoch.
-
One (1) PDF copy of Reclamation.
-
One (1) PDF copy of Savage Worlds Deluxe Explorer’s
Edition.
-
One (1) PDF copy of tremulus, to be awarded upon the
commercial release of the book.
-
One (1) PDF bundle of Fabled Environment Cyberpunk
Locations Maps Set.
-
One (1) PDF bundle of Fabled Environment Cyberpunk
Locations Maps Set.
-
One (1) PDF bundle of Fabled Environment Cyberpunk
Locations Maps Set.
That is eleven big prizes from
seven great publishers, helping me say THANK YOU to each and every one of you
for reading this blog!
To enter, simply send me an
e-mail to tommyb(a)sstelco(dot)com, with the subject (minus the quotes)
"Happy Birthday Blog", listing your order of preference for the
prize. Once I have closed entries by 11:59 PM Central Time on January 15th, I
will use a randomizer to determine the winners...#1 gets their first choice, #2
gets their first available choice (their first choice if it wasn't taken,
second if it was, and so on).
Thank you once again for
reading this blog, and thank you to the seven publishers for providing prize
support for this giveaway! Do yourself a favor and support them, because they
all make fantastic games and gaming supplements!
Have a Happy New Year!
Tommy
Friday, January 20, 2012
BAMF!, Fiasco and Tommy's Top Six
Wednesday night, I was on Mike Lafferty's BAMF Podcast, where we talked Fiasco (specifically the Fiasco Companion) with Jason Morningstar of Bully Pulpit Games, as well as Tommy's Top Six. In fact, we set up a Fiasco game in a couple of weeks, which will be my first time gaming on Skype.
Look for a review of Fiasco sometime after the game.
Also, Mike has indicated that he would like to have me back about once a month, so look for more Tommy on the BAMF Podcast!
Look for a review of Fiasco sometime after the game.
Also, Mike has indicated that he would like to have me back about once a month, so look for more Tommy on the BAMF Podcast!
Thursday, January 5, 2012
The Honorable Mentions
After compiling Tommy's Top Six, I did have a few other books that I felt needed special mention, so I'm going to do that here.
In alphabetical order:
Agents of Oblivion by Reality Blurs: This horror-espionage mash-up gives you the tools to run almost anything from James Bond to the X-Files to Men in Black. You can even amp it up further, making the PCs mutant super agents. It even meshes easily with Realms of Cthulhu for as much, or as little, crossover as you like.
WHY IT DIDN'T MAKE THE TOP SIX: Timing. If I had reviewed this in a separate year than Realms of Cthulhu, this would almost certainly have made it into the Top Six, but I have a "one book per publisher" limit that I impose on the Top Six, and at the end of the day, I feel Realms just brings more to the table.
Caladon Falls by Savage Mojo: Caladon Falls is a fantasy setting/campaign for Suzerain, taking a grittier and more warlike approach than you typically see from fantasy games. In fact, it is largely Band of Brothers meets Lord of the Rings, and it's a very impressive campaign that takes full advantage of the Savage Worlds strengths, namely the ease in PCs commanding NPCs and the Mass Combat rules.
WHY IT DIDN'T MAKE THE TOP SIX: Timing. Fact is, I had to choose between this and Savage Suzerain and as great as THIS book is, THAT book lays all the framework for the awesome twist on Savage Worlds that is Suzerain.
Hellfrost by Triple Ace Games: One of the coolest (no pun intended) fantasy settings that I was very much "late to the party" for, Hellfrost is a dark fantasy setting for Savage Worlds in a world that is freezing quickly. With some great setting rules and a gorgeous bestiary, Hellfrost won me over nearly as soon as I sprang for my copies.
WHY IT DIDN'T MAKE THE TOP SIX: Notice that I said "Hellfrost", which isn't a single book, but three books: The Hellfrost Player's Guide, The Hellfrost Gazetteer and the Hellfrost Bestiary. Honestly, I came very close to nominating both the Player's Guide (because the bulk of the setting is right there) and the Bestiary (because I love monster books, and this is a very well done monster book), but I ultimately split the difference and went with the Top Six that you saw on January 1st.
Horror Show by Bedrock Games: Bedrock Games impressed me with Terror Network and Crime Network, their anti-terrorism and mafia RPGs, neither being subject matter I'm particularly enthusiastic about. In 2011 they took their skill based system and applied it to cinematic horror, in a combination that probably shouldn't have worked as well as it did. In fact, Horror Show wound up being a very pleasant surprise for me, a well-researched horror RPG with a tested system and a lot of love behind it.
WHY IT DIDN'T MAKE THE TOP SIX: The biggest reason is that it is essentially a horror toolkit, and there are horror toolkits out there. It came THISCLOSE to making the Top Six, but I ultimately decided that Ghostories had the more unique hook that would sway someone into trying it even if they already had a go-to horror game, whereas Horror Show seems less likely to sway someone who is already pleased with their horror options.
Part-Time Gods by Third Eye Games: The third corebook by Third Eye Games covers all new territory for the small, but impressive, company: Playing Gods. Sure, this isn't unheard of in RPGs, at all. Where this one is unique from those is that the Gods are still bound to their mortal lives, and have to strike a balance between being Gods and being humans. Utilizing a simplified version of the Dynamic Gaming System to bring the over the top powers of the Gods to life, Part-Time Gods is a worthy addition to the Apocalypse Prevention Inc. and Wu Xing line-ups.
WHY IT DIDN'T MAKE THE TOP SIX: Part-Time Gods was a HUGE success on Kickstarter, which led to a few top tier donors making it into the back of the book as characters. The "vanity buy-ins" just kind of annoy me. I'd prefer the page count being used for things I'll actually use...but I did only pay cover for the book, while they shelled out more. The other thing was that, for maybe the first time, I read an RPG that has multiple PC "factions" (Theologies in this game) and not one of them really GRABBED me. I can usually find a clan, tribe, group, whatever that "speaks" to me, but not this time. Kinda left me feeling like the White Wolf-esque clan approach worked against the game instead of for it this time.
Smallville High School Yearbook by Margaret Weis Productions: A fantastic resource for not only refocusing your Smallville games for a high school setting, but a great snapshot of "TV American High School". In fact, if you have the extra money and are running any kind of game set in modern American high school and need a refresher on things, I'd recommend picking it up.
WHY IT DIDN'T MAKE THE TOP SIX: In this case, I think the focus was specialized enough that if it were a complete game (like Tough Justice), I would have given it a nod. I couldn't quite do that given that it's a very specific (though well written) sourcebook for another game. Fantastic book, limited in scope, but incredibly useful for that scope.
In alphabetical order:
Agents of Oblivion by Reality Blurs: This horror-espionage mash-up gives you the tools to run almost anything from James Bond to the X-Files to Men in Black. You can even amp it up further, making the PCs mutant super agents. It even meshes easily with Realms of Cthulhu for as much, or as little, crossover as you like.
WHY IT DIDN'T MAKE THE TOP SIX: Timing. If I had reviewed this in a separate year than Realms of Cthulhu, this would almost certainly have made it into the Top Six, but I have a "one book per publisher" limit that I impose on the Top Six, and at the end of the day, I feel Realms just brings more to the table.
Caladon Falls by Savage Mojo: Caladon Falls is a fantasy setting/campaign for Suzerain, taking a grittier and more warlike approach than you typically see from fantasy games. In fact, it is largely Band of Brothers meets Lord of the Rings, and it's a very impressive campaign that takes full advantage of the Savage Worlds strengths, namely the ease in PCs commanding NPCs and the Mass Combat rules.
WHY IT DIDN'T MAKE THE TOP SIX: Timing. Fact is, I had to choose between this and Savage Suzerain and as great as THIS book is, THAT book lays all the framework for the awesome twist on Savage Worlds that is Suzerain.
Hellfrost by Triple Ace Games: One of the coolest (no pun intended) fantasy settings that I was very much "late to the party" for, Hellfrost is a dark fantasy setting for Savage Worlds in a world that is freezing quickly. With some great setting rules and a gorgeous bestiary, Hellfrost won me over nearly as soon as I sprang for my copies.
WHY IT DIDN'T MAKE THE TOP SIX: Notice that I said "Hellfrost", which isn't a single book, but three books: The Hellfrost Player's Guide, The Hellfrost Gazetteer and the Hellfrost Bestiary. Honestly, I came very close to nominating both the Player's Guide (because the bulk of the setting is right there) and the Bestiary (because I love monster books, and this is a very well done monster book), but I ultimately split the difference and went with the Top Six that you saw on January 1st.
Horror Show by Bedrock Games: Bedrock Games impressed me with Terror Network and Crime Network, their anti-terrorism and mafia RPGs, neither being subject matter I'm particularly enthusiastic about. In 2011 they took their skill based system and applied it to cinematic horror, in a combination that probably shouldn't have worked as well as it did. In fact, Horror Show wound up being a very pleasant surprise for me, a well-researched horror RPG with a tested system and a lot of love behind it.
WHY IT DIDN'T MAKE THE TOP SIX: The biggest reason is that it is essentially a horror toolkit, and there are horror toolkits out there. It came THISCLOSE to making the Top Six, but I ultimately decided that Ghostories had the more unique hook that would sway someone into trying it even if they already had a go-to horror game, whereas Horror Show seems less likely to sway someone who is already pleased with their horror options.
Part-Time Gods by Third Eye Games: The third corebook by Third Eye Games covers all new territory for the small, but impressive, company: Playing Gods. Sure, this isn't unheard of in RPGs, at all. Where this one is unique from those is that the Gods are still bound to their mortal lives, and have to strike a balance between being Gods and being humans. Utilizing a simplified version of the Dynamic Gaming System to bring the over the top powers of the Gods to life, Part-Time Gods is a worthy addition to the Apocalypse Prevention Inc. and Wu Xing line-ups.
WHY IT DIDN'T MAKE THE TOP SIX: Part-Time Gods was a HUGE success on Kickstarter, which led to a few top tier donors making it into the back of the book as characters. The "vanity buy-ins" just kind of annoy me. I'd prefer the page count being used for things I'll actually use...but I did only pay cover for the book, while they shelled out more. The other thing was that, for maybe the first time, I read an RPG that has multiple PC "factions" (Theologies in this game) and not one of them really GRABBED me. I can usually find a clan, tribe, group, whatever that "speaks" to me, but not this time. Kinda left me feeling like the White Wolf-esque clan approach worked against the game instead of for it this time.
Smallville High School Yearbook by Margaret Weis Productions: A fantastic resource for not only refocusing your Smallville games for a high school setting, but a great snapshot of "TV American High School". In fact, if you have the extra money and are running any kind of game set in modern American high school and need a refresher on things, I'd recommend picking it up.
WHY IT DIDN'T MAKE THE TOP SIX: In this case, I think the focus was specialized enough that if it were a complete game (like Tough Justice), I would have given it a nod. I couldn't quite do that given that it's a very specific (though well written) sourcebook for another game. Fantastic book, limited in scope, but incredibly useful for that scope.
Sunday, January 1, 2012
Tommy's Top Six of 2011 and Birthday Blog Giveaway
Last year's Tommy's Top Six and Birthday Blog Giveaway was a pretty good idea and a pretty big success, so I decided pretty early on to revisit it again this year. I am keeping the same criteria this year for last year's selections, which are as follows: 1) Only one title from each company could be eligible. Spread the love around and all that. This year, it was much easier to do that than last year. 2) I'm not concerned with when the book was released, only when I reviewed it, which had to be between December 17th last year to December 17th this year.
Also, like last year, I have some "runner-ups" or "honorable mentions"...a seperate blog post will detail those.
Oh, hey...and this is my 300th blog post! Yay!
Why You Should Buy It: Ghostories is a really misleading title, as this is pretty much an all-purpose horror game. Using the genreDiversion system, Ghostories has everything you need to play, and is also compatible with other genreDiversion games (like Mean Streets), while including conversion charts for PIG acquisitions like Bloodshadows. That's a LOT of play that you can get out of this one book. As noted, it goes above and beyond just ghost stories, providing demons, liches, shapeshifters and trolls, and then some. In addition to being able to play normal humans, the book opens things up to a number of powers, like Sorcery, Revelations (visions), Binding Lore (binding spirits), Unholy Arts (which summons Phantoms, who are reallly demons, and that's Bad), and much, much more. In addition, the book crams in nine adventures and around twenty plot seeds, so there should be very little question as to what you "do" with it. On top of that, it includes 21 ready made characters. I'm a fan of games that are a little lite while still having crunch, and the cool, atmospheric modifiers for the supernatural powers in this game qualify (like casting spells on Samhain, for instance), and the powers in the game are a fun, unique mix that help characters stand out from each other without making the game about essentially horror superheroes. I had picked up the original version of Ghostories before but really kind of overlooked it, but a side by side comparison of that one and this are wildly different. Ghostories is a meaty, 128 book with a low-powered, horror feel, and I would gladly use it in place of games like, say WitchCraft. In fact, for my next pure horror game (not the ass-kicking, monster-hunting type ala Angel or Rippers), I would look to Ghostories first before I would anything else (even Savage Worlds), and that's about the best compliment I can give. And it is worth noting that Ghostories HAS rules mods that make it a little more cinematic, but there are other games that can do that better. Stick with the low-end, investigative horror and Ghostories should shine.
Buy the PDF at RPGNow or the print version at Amazon.com.
Why You Should Buy It: The idea that Savage Worlds is only good for high-octane, pulp adventure got completely kicked in the teeth by Realms of Cthulhu. Filtering the Cthulhu Mythos through the Savage Worlds lens, Lovecraft's legendary mind-bending tales managed to impose their demented will on the Savage Worlds game system. Now, Realms of Cthulhu doesn't fundamentally alter Savage Worlds...it just provides you additional rules to fundamentally alter Savage Worlds with. For instance, Pulpy and Gritty damage as well as Physical and Mental damage. Setting rules that can make Savage Worlds MUCH harsher than most folks seem to think it is. It does up the complexity level of Savage Worlds, but only a bit, and it grows organically out of existing mechanics. The bestiary is an extensive one that covers most known Lovecraftian beasties, and it's full of random charts with which to generate random entities and corrupted people. It also has conversion notes for Call of Cthulhu by Chaosium, in case you want to use CoC materials with Realms. Magic gets twisted sideways and overhauled to fall in line with the Cthulhu mythos, and the production values are as good as any Savage Worlds book on the market. The options, setting rules and random generators in Realms of Cthulhu make this an amazing addition to any Savage Worlds library.
Buy the PDF at RPGNow or the print version at Amazon.com.
Why You Should Buy It: Obviously, I'm a pretty big fan of Savage Worlds. Like Realms of Cthulhu, Savage Suzerain kind of plays with the way you look at Savage Worlds. Whereas RoC takes it to harder and grittier levels than the core, Savage Suzerain expands it far beyond what most people consider to be the "upper limits" of the system. Savage Suzerain is a world-hoppping Savage Setting that actually encompasses multiple Savage Settings and dials the awesome up to 11 by making the PCs capable of ascending into Demigods, a rank beyond Legendary. The settings thus far have included fantasy warfare (Caladon Falls), Space Empires (Dogs of Hades), cyberpunk vampire apocalypses (Shanghai Vampocalypse), pulpy Depression-era investigation (Noir Knights) and much more to come. Any of the above books (especially Caladon Falls, a thing of beauty and awesome) could have qualified, but I have a One Book Per Company rule, and this is the one that expands those options to begin with and makes the rest of them possible. This is the book that lays the groundwork, providing a slew of new Edges and explaining just how Pulse Paths (which replace Arcane Backgrounds) work. Pulse starts off with basic effects, mimicking the powers from the savage Worlds rules, but eventually scales up to reality-altering (at least temporarily) levels. The Savage Tales and Plot Point campaign in Savage Suzerain is also one of the most effective I've seen at hitting all the thematic bullet points while still leaving the setting wide open at the end. I love Savage Worlds just as it is, but I love those Savage Settings that blow the whole thing wide open, like Realms and Savage Suzerain. Oh, and it has my favorite Hindrance ever: Optimist.
Buy the PDF at RPGNow or the print version at Amazon.com.
Why You Should Buy It: The Companion series is designed to help you expand Savage Worlds in your chosen genre. Similar to the old PDF-only Toolkits, the Companions provide new rules, Edges, Hindrances and so forth. Two of my favorite books from that line were the Horror GM's Toolkit and the Horror Bestiary....both of which did a LOT to inspire the material for this book. Obviously, horror is nothing new to Savage Worlds, what with one of the earliest settings being Rippers, to say nothing of the Deadlands connection. Even Necessary Evil had a bit of a horror element to it. The Horror Companion does a fantastic job of taking the earlier toolkit and bestiary and bringing them in line with Savage Worlds Deluxe edition. There are a number of horror specific tweaks, like Doubting Thomas becoming a Major Hindrance, but my single favorite part is the addition of Monster PCs, from vampires to werewolves to angels to demons. There are also great new powers and Arcane Items. If you're planning on running any sort of horror game for Savage Worlds, you would do well to pick this up...and even if you're not, and you like having monsters around, there are plenty of options to choose from. While I can't quite call it indespensible, I'd say it's pretty close, as a lot of this stuff is pretty easy to adapt to any Savage Worlds campaign that isn't "normal" (Deadlands Blessed totally need Consecrate Ground).
Buy the PDF at RPGNow.
Pick it up in PDF or in a print at RPGNow.
Why You Should Buy It: Easily the oddest selection on the list, Tough Justice is a historical farce RPG designed to emulate a very bloody period of England. Meant to be played as an adversarial RPG, it is one of my favorite approaches to PC vs PC games, because the PCs are on opposing legal teams, rather than actually having to do battle with each other (though that's not completely ruled out). I'm a sucker for courtrooom dramas, and that sort of thing is often abstracted down to a couple of die rolls...here, EVERYTHING impacts the outcome of the case, from pre-trial actions to witness tampering to closing statements to the jury. Most importantly, the game has an extensive list of examples to walk you through every step of the case, from arrest to execution (if applicable). You don't even have to worry about getting stumped with the creation of cases and defendants, as there are large, random charts for that. In fact, it is even possible for PCs to wind up standing trial, if you broke too many laws in their pursuit of justice. Easily the most unique game on this list, Tough Justice isn't just different to be different, it is a well-written game based off a tested system, providing one of the most unique experiences I can think of. You don't want another fantasy heartbreaker or Star Wars clone? Then pick up Tough Justice and support something truly different from the norm. Bonus points if you base characters off of the cast of Boston Legal.
And with that out of the way, now let's get to what you really came for: Free stuff.
Today marks the second anniversary of The Most Unread Blog on the Internet. Ever...as well as my 300th blog post. Last year, we had a very successful Birthday Blog Giveaway, and this year, we will do the same!
Thanks to the generosity of the above publishers, I am pleased to announce the following prizes:
- A PDF copy of Ghostories Expanded.
- A PDF copy of Realms of Cthulhu.
- A PDF copy of Savage Suzerain.
- A PDF copy of the Savage Worlds Horror Companion.
- One (1) print copy of SWord Noir, and two (2) Complete Sword Noir PDF Bundles, including Sword Noir and two adventures. (Print copy and bundles awarded separately).
- A PDF copy of Tough Justice.
Eight great prizes, including a print copy!
To enter, simply send me an e-mail to tommyb(a)sstelco(dot)com, with the subject (minus the quotes) "Happy Birthday Blog", listing your order of preference for the prize. Once I have closed entries by 11:59 PM Central Time on January 15th, I will use a randomizer to determine the winners...#1 gets their first choice, #2 gets their first available choice (their first choice if it wasn't taken, second if it was, and so on).
Thank you once again for continuing to read the blog. Thank you to the publishers for their generous donations for the Blog's Birthday. As the New Year begins, I have made some tweaks to the blog, placing the Savage Worlds Characters Are All The Same articles linked off the front page, and I have also added an Amazon aStore as one more avenue with which you can support the blog if you so choose.
Up next, I'll discuss a handful of products that almost...but didn't quite...hit the Top Six mark and why.
Thank you, have a Happy New Year, and good luck in the contest!
Tommy
Friday, December 30, 2011
It's Almost Time...
Last January, I had the idea to do both Tommy's Top Six and the Birthday Blog Giveaway.
What that entailed was this: I selected the six products I reviewed over the course of the first year of the blog that stood out to me the most and gave them an extra special spotlight. Then, thanks to the kindness of the publishers selected for the Top Six, I was able to give out ten prizes related to the Top Six as party of the Birthday Blog Giveaway, commemorating both the Top Six and the one year anniversary of the blog.
On January 1st, the blog turns 2 years old, and I will once again unveil the Top Six (culled from December 18th last year - the previous cut-off date - through December 17th of this year. So, come January 1st, I will revisit the six titles that stood out to me the most, and give you my opinion as to why they deserve special consideration. In addition, all six selected publishers have once again stepped up, and the Birthday Blog Giveaway will commence, with eight prizes at stake. I'm very excited...not only that the publishers are kindly donating prizes to the blog, but because my blog is actually making it to its second birthday!
So...come on back January 1st to see what joins BASH Ultimate Edition, High Valor, Interface Zero, Leverage, War of the Dead and Wu Xing as Top Six selections and learn how you can win some fantastic prizes!
What that entailed was this: I selected the six products I reviewed over the course of the first year of the blog that stood out to me the most and gave them an extra special spotlight. Then, thanks to the kindness of the publishers selected for the Top Six, I was able to give out ten prizes related to the Top Six as party of the Birthday Blog Giveaway, commemorating both the Top Six and the one year anniversary of the blog.
On January 1st, the blog turns 2 years old, and I will once again unveil the Top Six (culled from December 18th last year - the previous cut-off date - through December 17th of this year. So, come January 1st, I will revisit the six titles that stood out to me the most, and give you my opinion as to why they deserve special consideration. In addition, all six selected publishers have once again stepped up, and the Birthday Blog Giveaway will commence, with eight prizes at stake. I'm very excited...not only that the publishers are kindly donating prizes to the blog, but because my blog is actually making it to its second birthday!
So...come on back January 1st to see what joins BASH Ultimate Edition, High Valor, Interface Zero, Leverage, War of the Dead and Wu Xing as Top Six selections and learn how you can win some fantastic prizes!
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