Showing posts with label Cthulhu. Show all posts
Showing posts with label Cthulhu. Show all posts
Sunday, October 2, 2011
Tommy's Take on Realms of Cthulhu
Savage Worlds is often, erroneously, cited as only being playable one way: Pulpy, high action games. The Cthulhu mythos is often cited as only being playable one way: Dark, defeatist, investigative horror in which you are almost certainly doomed to insanity or death or both. Realms of Cthulhu has developed a bit of a reputation for proving both theories wrong.
WHAT YOU NEED TO KNOW: Well, the first thing you need to know is that Realms of Cthulhu is on sale right now over at Reality Blurs' website, and you can get it at RPGNow in PDF format or in hardcopy from Beautiful Brains Books & Games (since this review should remain up WELL after the sale ends). This review covers the PDF version, which is 162 pages and layered for printer friendliness. It is not complete in and of itself, requiring a Savage Worlds rulebook in order to play.
The format covers the standard "formula" for Savage Worlds books, and I want to stress that this is not a bad thing. In addition to standard Savage Worlds character creation, characters have a Sanity score (2 + half your Spirit minus your Corruption) as well as Corruption. Characters also have Defining Interests, which can be used to add a bonus to a Common Knowledge roll.
Realms of Cthulhu also includes a number of new Hindrances and Edges, like Glass Jaw (making Soak rolls harder) and Flexible Thinker (allowing characters to get around madness penalties).
The book assumes three different time periods: The 1890s, the 1920s and modern day, with the equipment lists divided up among them (with appropriate costs and availability).
The Setting Rules allow you to twist and turn the dials up and down, with Pulpy and Gritty damage options for both Physical and Mental damage that can be mixed and matched for different play styles, with other options (like losing all of your bennies when you roll snake eyes on a roll, as well as options that tip things in the PCs' favor, like giving them the Common Bond Edge for free if they Rank Up together).
There is an extra level of complexity added with these setting rules, but they are both flavorful and they build off of existing rules. They also add guidelines on team "roles", much like Reality Blurs did with Iron Dynasty.
The Campaign section also adds another optional rule, for those times in which you need to replace a PC (due to death or insanity): They can keep the previous PC's Knowledge (Mythos) skill, but with the the same cumulative, negative effects.
Magic is an important part of the game, but Realms of Cthulhu not only removes Power Points, but also Arcane Backgrounds...meaning that anyone with access to reference books can attempt to cast the spells within...with casting being based off of Knowledge (Mythos)...and yes, there is a Backlash table for it.
In addition to a whole slew of new spells, namely rituals that can be used to find and summon elder entities and the like (as well as a disturbingly easy to cast Resurrection spell), the magic chapter not only includes important tomes (such as five versions of the Necronomicon), but a generator that you can roll on to create your OWN tomes, complete with the spells found within.
There IS also a Mythos Tales Generator, and I love that sort of thing. For instance:
Hook: Supporting Cast (Friend) - So a friend needs help.
Lynchpin: Supporting Cast (Friendly) - They could easily be one and the same. Or the Hook could be the spouse of the Lynchpin, who has gone missing, for instance.
Location: Ruin/Lost City/Temple - Thinking we could see where they went missing at.
Proximity: Regional - Within a day or two's travel.
Plot Type: Escape - Hmmm.
Plot Complication: Shock/Revelation - The gimme on this one seems to be "Old flame calls Investigator up because their spouse has gone missing near the investigators area of operation. The Investigators discover a hidden temple there and find out that the spouse is, in fact, trying to summon some Lovecraftian horror and must now be stopped."
There are also generators provided for rolling up Tainted Humans, Servitor Races and so on. And, unlike some settings, it's okay if you get something just completely off the wall, ya know?
There are no plot points, though there are four Mythos Tales, and a location called Drake Manor, with its own Mythos Tale, NPCs and such.
A number of generic NPC stats are provided, as well as an extensive bestiary, ranging from cultists, ghouls, rat things and such on up to named entities such as Dagon, on to a whole other section on Elder Gods and Great Old Ones, with a paragraph or so detailed them as best as one can describe something like, say, Cthulhu.
Conversion notes are included in the back, for folks who might want to use their Chaosium Call of Cthulhu stuff with Realms of Cthulhu. Special notice must be given to the character sheet, which is one of my favorite character sheet designs I've ever seen.
WHAT WORKS: Savage Worlds can only be played one way? Think again. Sean Preston and Reality Blurs tackled the enormous task of taking a game known for high octane adventure, and making it entirely feasible to run it as a dark, gritty, defeatist setting...or you can keep the dials turned up to 11 and scream back into the face of madness, as befits your group. That's a win right there. The character sheet is a fantastic design, and the PDF is a gorgeous piece of work.
WHAT DOESN'T WORK: We'll go with...I dunno...could have used more Savage Tales. OH. Deity was mispelled Diety in one heading (at least on my copy of the PDF), SO THERE.
Conclusion: I would call this an almost essential buy for a Savage Worlds GM, especially as the options inside go a loooong ways towards helping you adjust your own games to fit the lethality or harshness you may want from it. I'm working through the Complete Works of HP Lovecraft myself right now, and so this review was very timely for me to do right now. Just an amazing product on every level, and a fine example of the potential of Savage Worlds.
Sunday, October 31, 2010
Happy Halloween from The Most Unread Blog on the Internet. Ever!
Just in time for Halloween, we have the free scenario "Jigsaw Puzzle" by Carl Hickman, which was the winner of the Realms of Cthulhu Scenario Contest hosted by this site! The best part is, you actually only NEED the Savage Worlds rules to play!
Happy Halloween, and enjoy!
Happy Halloween, and enjoy!
Saturday, September 11, 2010
Realms of Cthulhu Contest
New contest!
Much like last month's Savage Worlds Fantasy Companion contest, I have a copy of the Realms of Cthulhu PDF by Reality Blurs that I'm giving away! Sadly, I haven't even had a chance to get Realms of Cthulhu myself, but I'm going to give it some enterprising reader.
Similar set up to last month's contest, except I want horror encounters...the more Lovecraftian the better.
The rules:
1) One entry per person, please.
2) You must provide a working e-mail address, or I can't get you the code for your free download. However, if you already own Realms of Cthulhu and would like to "gift" the it to a friend, provide me THEIR address and that can be arranged.
3) Elaborate as much or as little as you like, but if it's so long we get tired reading it? That'll work against you. Similarly, if it's too short to make us get into the idea of it, that'll work against you. Ideally, I would like to see it fit a single column page of a PDF, but if it's good, it's good.
4) Spell check and the like will go a long way towards helping your chances.
5) Any game stats provided in your encounter should be Savage Worlds stats. Please, do not duplicate any copy-written information (such as a monster's stat blocks from a SW book). If you create a whole new monster for the encounter, you should stat it. Similarly, noting that an adversary is, say, an Orc but with a Smarts of d8 and the Marksman Edge (for a crazy example) is fine. The encounter should fit in the horror genre...doesn't mean it can't contain elements from other genres, but it should primarily be a horror situation that could be dropped into a horror campaign with not too much work. The setting assumption should be Earth, say from 1900 to "five minutes into the future" (maybe you have a REALLY good 2012 idea, I dunno). Bonus points if you tie in the Mythos.
6) The contest is open immediately, and will run until 12 PM Central time on Monday, September 27th. I will announce the winner on or before October 1st. E-mail your entry to tommyb(at)sstelco(dot)com. You can do it in the body of the e-mail, in DOC or RTF format, or in PDF format. Any of those will work fine. Please include the name you wish used with the entry (real name, screen name, whatever) at the top of the entry. The winner will receive the prize code at the e-mail they have contacted me from.
7) My handpicked judges (who will remain anonymous) will read over and rank the entries "blind" (meaning I withhold the names of the authors), with the highest ranked being named the winner.
8) Your entry in the contest is granting me the right to use your encounter in the compilation, in which all authors will be fully credited with either their real name, or the screen name of their selection, but I lay no other claim to the copyright of the work...I just think it would be cool to give a little collection of ideas to everyone else. The Horror Encounters Compilation will be made available for free download shortly after the winner is announced.
Thank you to Reality Blurs and DriveThruRPG for making this possible!
Much like last month's Savage Worlds Fantasy Companion contest, I have a copy of the Realms of Cthulhu PDF by Reality Blurs that I'm giving away! Sadly, I haven't even had a chance to get Realms of Cthulhu myself, but I'm going to give it some enterprising reader.
Similar set up to last month's contest, except I want horror encounters...the more Lovecraftian the better.
The rules:
1) One entry per person, please.
2) You must provide a working e-mail address, or I can't get you the code for your free download. However, if you already own Realms of Cthulhu and would like to "gift" the it to a friend, provide me THEIR address and that can be arranged.
3) Elaborate as much or as little as you like, but if it's so long we get tired reading it? That'll work against you. Similarly, if it's too short to make us get into the idea of it, that'll work against you. Ideally, I would like to see it fit a single column page of a PDF, but if it's good, it's good.
4) Spell check and the like will go a long way towards helping your chances.
5) Any game stats provided in your encounter should be Savage Worlds stats. Please, do not duplicate any copy-written information (such as a monster's stat blocks from a SW book). If you create a whole new monster for the encounter, you should stat it. Similarly, noting that an adversary is, say, an Orc but with a Smarts of d8 and the Marksman Edge (for a crazy example) is fine. The encounter should fit in the horror genre...doesn't mean it can't contain elements from other genres, but it should primarily be a horror situation that could be dropped into a horror campaign with not too much work. The setting assumption should be Earth, say from 1900 to "five minutes into the future" (maybe you have a REALLY good 2012 idea, I dunno). Bonus points if you tie in the Mythos.
6) The contest is open immediately, and will run until 12 PM Central time on Monday, September 27th. I will announce the winner on or before October 1st. E-mail your entry to tommyb(at)sstelco(dot)com. You can do it in the body of the e-mail, in DOC or RTF format, or in PDF format. Any of those will work fine. Please include the name you wish used with the entry (real name, screen name, whatever) at the top of the entry. The winner will receive the prize code at the e-mail they have contacted me from.
7) My handpicked judges (who will remain anonymous) will read over and rank the entries "blind" (meaning I withhold the names of the authors), with the highest ranked being named the winner.
8) Your entry in the contest is granting me the right to use your encounter in the compilation, in which all authors will be fully credited with either their real name, or the screen name of their selection, but I lay no other claim to the copyright of the work...I just think it would be cool to give a little collection of ideas to everyone else. The Horror Encounters Compilation will be made available for free download shortly after the winner is announced.
Thank you to Reality Blurs and DriveThruRPG for making this possible!
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