Sunday, February 24, 2019
Sentinel Comics Starter Kit - Second Impressions
Second round of the Sentinel Comics Starter Kit tonight. See Part 1 over here.
So, the way this kit works is there are 6 adventures. One is an introductory adventure that can basically be played standalone. You can even double up the first two without moving on. The next three can be tackled in any order, leading up the grand finale, the sixth adventure. We played The first two last week in Part 1. We played 3-5 tonight. I'm going spoiler lite, but providing my thoughts here.
- I still like the game system. The group has gotten used to the mechanics. Their Green-Yellow-Red abilities are starting to become second nature. They are watching for them, and ready to use them when available. That's a good thing, IMO. There's a lot on a given character sheet, so it can be daunting...but none of my players seem bothered by them.
- There's a LOT of metagaming going on here. They've figured out how to utilize their Principles to farm for Hero Points. They bend their solutions around their powers and qualities to get the best possible dice combinations they can come up with. I'm real accommodating, but I'm also not afraid to say "no" if it doesn't make sense. My players are cool with this. We're also cool with metagaming. Savage Worlds has a bit of that. I like my games to have a lot of "game" to them, or we're just telling stories. That's my take, doesn't have to be yours. If you like systems to "get out of the way"...this ain't it. You decide if that's a feature or a bug. (I call it a feature.)
- The three adventures tonight, frankly, were not very fun to run. Two of them were not much more than just a series of Overcome actions. That wasn't by player decision, that's how they are structured. In fact, they outright failed the last adventure, and I don't blame them, because the Overcome actions being called for were, frankly, silly. It required multiple overcome actions to make it through a maze...but the thing they were overcoming were...hieroglyphics. Not giving directions, but telling a story. It didn't work, and it sucked the energy out of the group. Yes, an experienced GM can circumvent this stuff. But I tried to run the Starter Kit as a starter kit, as close to the rules as possible, to decide how I feel about the product. Tonight's adventures felt incredibly one dimensional.
- I'm not a big fan of how the information in the adventures is laid out. Part of it is on me, but there are points where the necessary information felt very lacking. I'll get into more detail in Part 3, after we finish off the Starter Kit, and that one will be a little more spoiler heavy.
- I didn't back the Kickstarter, funds being the reason...but I still want the core rulebook. One of the designers told me that one of the qualms we had about the system had already been addressed, and I'm genuinely excited to look at character creation and see how it plays putting your own characters together.
- My feeling right now is: The game is great...I'm just not sold on 3/5s of the Starter Kit adventures (jury is still out on the final adventure until we play it).
Sunday, February 17, 2019
Sentinel Comics RPG - First Impression from the Starter Kit
Hey, look at that. A new blog post. But I gamed about something I wanted to talk about, so here we are.
Thursday, July 12, 2018
Tommy's Take on Saga of the Goblin Horde
Review time, and this time I'm taking a look at a free product that's gained some buzz in Savage Worlds circles.
Produced by Zadmar Games, Saga of the Goblin Horde is 100% free, and extensively supported...and nominated for an Ennie.
Wednesday, July 4, 2018
Gods & Masters Imperial Faction Primer Released
Gods & Masters is a new Savage Worlds setting by Calvin Thompson and Twitchy Butcher Studios. He's been hard at work writing it, and I've been editing it. The first release just went live, a primer for the Imperial faction. This is an adventure and a set of pregenerated characters to give you a taste of one facet of the setting.
The gist of it is there is a three way war going on in Ritonak: The cloak and dagger Nacaraj, the twisted Leshnite cultists and the military might of the Empire. The full setting book will provide everything you need to play a campaign focused on any of the three factions, but this primer thrusts you into action as Task Force Team Basilisk, hunting an arms dealer.
Check it out and let us know what you think!
The gist of it is there is a three way war going on in Ritonak: The cloak and dagger Nacaraj, the twisted Leshnite cultists and the military might of the Empire. The full setting book will provide everything you need to play a campaign focused on any of the three factions, but this primer thrusts you into action as Task Force Team Basilisk, hunting an arms dealer.
Check it out and let us know what you think!
DISCLAIMER: Using the link in this article to purchase the primer can provide me with a portion of the sale in store credit. Also, I did edit the primer, in case you missed that. This is not a review, this is a "Buy me!" pitch.
Sunday, June 24, 2018
Wednesday, June 20, 2018
TAG @ Ten Sales
In case you hadn't heard, Triple Ace Games turned 10 years old, and they are celebrating with a pair of "Greatest Hits" style bundles for Savage Worlds and Ubiquity.
This may surprise you, but I own more books in the Ubiquity Bundle than I do the Savage Worlds bundle.
I previously reviewed All For One.
The upside is, these bundles are a GREAT deal for the price. The downside is, they are not set up like traditional RPGNow bundles, meaning you don't get a discount for the books you already own, which is an unfortunate decision.
Still a great celebration of a great publisher.
DISCLAIMER: The links in this article contain my affiliate link. Purchases made via that link may provide me with a percentage of the sale in store credit.
SAVAGE WORLDS BUNDLE
This includes all four main Hellfrost books (Player's Guide, Bestiary, Gazetteer and Land of Fire core rules), the Arcane Lore and Atlas supplements, Necropolis 2350 and Incinerator's Handbook, All For One Savage Worlds version and Sundered Skies. And this is all for $30.
There's some great stuff here. Hellfrost is especially brilliant, as I opined in my reviews, and I'm actually using a lot of Hellfrost stuff in my current Savage Pendragon campaign.
Hellfrost Player's Guide
There's some great stuff here. Hellfrost is especially brilliant, as I opined in my reviews, and I'm actually using a lot of Hellfrost stuff in my current Savage Pendragon campaign.
Hellfrost Player's Guide
UBIQUITY BUNDLE
The Ubiquity Bundle is also $30 and includes some great stuff, like Leagues of Adventure (plus Plateau of the Ape Men and the Weird Science Compendium), Leagues of Gothic Horror (plus the Ministry of Unusual Affairs, the Guide to Apparitions and the Guide to Mordavia), Leagues of Cthulhu and the Ubiquity version of All For One: Régime Diabolique and Adventure Companion 1.
I previously reviewed All For One.
The upside is, these bundles are a GREAT deal for the price. The downside is, they are not set up like traditional RPGNow bundles, meaning you don't get a discount for the books you already own, which is an unfortunate decision.
Still a great celebration of a great publisher.
DISCLAIMER: The links in this article contain my affiliate link. Purchases made via that link may provide me with a percentage of the sale in store credit.
Sunday, June 10, 2018
Tommy's Take on Vigilantes: Rise of the Powerless
Let's do a quick Savage Worlds review. Anyone in?
This is Vigilantes: Rise of the Powerless by Tricky Troll Games, a Savage Worlds Setting Kit, about normal folks who are sick of the crap and rising up to make a difference in the world.
Sunday, June 3, 2018
Swords & Sorcery Six-Pack
Inspired by the adventure generators in the Sharp Swords & Sinister Spells RPG by Old Skull Publishing, I generated a half dozen Swords & Sorcery adventure seeds. These aren't full adventures, so you'd need to flesh them out with your own stats and stuff, but I love playing around with random generators, and I thought I'd share them with you all.
Heck, if you changed out some of the names, you could probably drop them in Lankhmar (the DCC or Savage Worlds versions) easy enough.
And pick up Sharp Swords & Sinister Spells. It's a rules-light swords & sorcery RPG that is Pay What You Want right now on RPGNow. Can't beat that price.
Heck, if you changed out some of the names, you could probably drop them in Lankhmar (the DCC or Savage Worlds versions) easy enough.
And pick up Sharp Swords & Sinister Spells. It's a rules-light swords & sorcery RPG that is Pay What You Want right now on RPGNow. Can't beat that price.
Monday, May 28, 2018
Legendary Edges in Necessary Evil
No, this isn't a general, all-purpose fan thread about suitable Legendary Edges for Necessary Evil. This is about the Legendary Edges that I gave my PCs and their NPC teammates when the campaign reached Legendary. Had some folks ask me about it, found the notes recently, thought I'd post them.
Since there are spoilers for Necessary Evil, the Edges are after the jump so no one gets it spoiled for them on the front page of the blog.
Since there are spoilers for Necessary Evil, the Edges are after the jump so no one gets it spoiled for them on the front page of the blog.
Sunday, May 27, 2018
Tommy's Take on Amazing Adventures
Dungeons & Dragons begat Castles & Crusades, and Castles & Crusades begat Amazing Adventures, a "Siege Engine Game for The Pulp Era".
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