Wednesday, April 18, 2012

Half-Dozen Heroes: Caladon Falls



This is just a go at showing off some character creation options for the Caladon Falls setting for Savage Suzerain. This is NOT official Savage Mojo material, and is just me acting in my capacity as a blogger and not in any capacity with SM. I hope to continue the Half-Dozen Heroes series, within Savage Suzerain and without, visiting other Savage Worlds settings, and even venturing outside of them.

These are not necessarily meant to be super optimized builds...just examples of the characters you can make. Everything used on these characters was drawn from Savage Worlds Deluxe, Savage Suzerain and Caladon Falls. I will provide overviews, but not full mechanics, because you're just going to have to buy the books for those.

Angelus
Heroic (3 advances)

Agility d6
Smarts d8
Spirit d8
Strength d6
Vigor d8

Charisma: -2
Pace: 6
Parry: 5
Toughness: 8/7(2)(1)
Pulse: 25

Hindrances
Evil Spirit (Major)
Pacifist (Minor)
Quirk (Never looks people in the eyes, speaks in the past tense) (Minor)

Edges
Bearer of Ill Omen
Cool As Ice
Elan
Feel My Pain
Indomitable
Information Sponge
Iron Inside
New Power (Armor)
New Power (Divination)
Sighted

Skills
Climb d6
Fighting d6
Investigation d8
Notice d6
Ritual d10
Stealth d6
Streetwise d8
Survival d6
Swim d6

Powers
Armor
Boost/Lower Trait
The Sight

Telesma
Forced Manifestation
Spirit Interaction
Weapon of Spirit

Gear: Hardened Leather Armor (+2/+1), short sword (Str+d6)

Notes: I was one of the IndieGoGo backers for Caladon Falls, and I forgot to provide information for my "character" listing on the inside front cover...so someone listed a character named after my son, who stalks the streets of Vendol (known for its mausoleums), who speaks to the dead...and sometimes makes them speak back.

He not only uses Divination to accomplish this, but also gets an assist from his Telesma. Angelus just refuses to ever give up, showing inner reserves that push him well beyond his abilities at times. His connection to the spirit world causes him to make seemingly bizarre leaps of logic that generally prove to be correct. His dealings with spirits also cause him to only resort to violence as his last resort, and gives him an unsettling demeanor in which he refuses to look people in the eyes and often speaks of them in the past tense.

Thaered Braik
Novice

Agility d6
Smarts d6
Spirit d6
Strength d8
Vigor d8

Charisma: 0
Pace: 6
Parry: 6
Toughness: 6
Pulse: 10

Hindrances
Dragon Kin Recessive (minor)
Overconfident (major)
Poverty (minor)

Edges
Dragon Kin
  Chameleon Skin

Skills
Climbing d4
Fighting d8
Intimidation d8
Survival d6
Taunt d6
Tracking d6

Gear: Long Sword (str+d8)

Notes: Thaered is a Dragon Kin warrior with vestigial wings who has more guts than brains at times, feeling as though his dragon-based heritage makes him tough enough to handle most any situation.

Declan Ferrath
Seasoned (3 Advances)

Agility d8
Smarts d8
Spirit d6
Strength d6
Vigor d6

Charisma: 0
Pace: 6
Parry: 4
Toughness: 6
Pulse: 15

Hindrances
Cautious
Standing Orders (Spy)
Wanted (Major) (various treasonous activities)

Edges
Acrobat
Alertness
Connections
Extraction
House Spy
Nobody

Skills
Fighting d4
Investigation d6
Lockpicking d6
Notice d8
Persuasion d6
Stealth d8
Streetwise d6

Telesma
Protective

Gear: Dagger (Str+d4)

Notes: Declan Ferrath is one of those guys that just blends into the crowd, working as an aide in House Killian. However, he is actually a spy for House Vesper and has been directly responsible for a growing number of setbacks...which would put his life in grave danger if they were ever discovered. Savage Worlds doesn't have a "Secret" Hindrance, or I would have used that in place of Wanted, but I wanted to keep everything as "official" as I could.

Earl Alden Mayhew
Veteran

Agility d6
Smarts d12
Spirit d8
Strength d4
Vigor d4

Charisma: +6
Pace: 6
Parry: 2
Toughness: 4
Pulse: 20

Hindrances
Anemic
Gone Soft (minor)
Small

Edges
Charismatic
Command
House Gift (Vesper - Magpie Mind)
Noble
  Improved: Earl
Pure Strain Human
Strong Willed
Tactician

Intimidation d6
Investigation d6
Knowledge
  Battle d10
Notice d4
Persuasion d6
Streetwise d4
Taunt d8

Telesma
Allure
Psychically Aggressive

Notes: This one was fun. An Earl of House Vesper who is an unfettered genius and a brilliant tactician, but utterly and completely vulnerable in the physical game. His Persuasion is only d6, but has a whopping +7 Charisma due to the influence of his Telesma and his noble lineage.

Darius Langsten
Heroic (2 advances)

Agility d6
Smarts d6
Spirit d10
Strength d8
Vigor d8

Charisma: +1
Pace: 6
Parry: 6
Toughness: 10(3)
Pulse: 25

Hindrances
Fanatic
Heroic
Optimistic (minor)

Edges
Brawny
Charismatic
Crusader
Double Defense
  Improved
Empowered
Hard to Kill
New Power
Rapid Recharge
Sweep

Skill
Faith d12
Fighting d8
Healing d4
Notice d6
Persuasion d10
Riding d6

Powers
Healing
Light
Smite

Telesma
Weapon of Destiny
Weapon of Power
Protective

Gear: Plate Armor

Notes: Darius is a Crusader in the Swords of Trinity whose faith leaves him optimistic...to the point of annoyance at times. Darius no longer carries a sword since his Telesma activated and began speaking to him, as he now summons his sword from out of nowhere and empowers it with energy from the Telesma to do whatever he needs it to.

Gorin
Demigod (2 advances)

Agility d10
Smarts d6
Spirit d6
Strength d10
Vigor d10

Charisma: 0
Pace: 6
Parry: 8
Toughness: 8
Pulse: 35

Hindrances
All Thumbs
Homesick (major)
Rebellious Telesma (minor)

Edges
Fearsome Presence
First Strike
Flight of the Ascendant
Frenzy
Fury (Mastery)
  Claws
  Regenerate
  Transformation
Killer Instinct
Professional
Quick
Quick Assessment
Thick Headed
Trait Perfection (Fighting)

Skills
Boating d4
Climbing d6
Fighting d12+1
Gambling d4
Intimidation d8
Notice d6
Stealth d6
Survival d6
Swimming d6
Tracking d6

Telesma
Protective
Psychically Aggressive
Telesma Radio
Unbounded Adjustment
Vigorous Spirit

Notes: Gorin hasn't seen it all, but he's seen a LOT. He left Relic a long time ago, and has faced off with some of the worst creatures and villains across the multiverse...and all he really wants is to go home. His Telesma tries to push him forward, to do the will of the Gods, but Gorin is growing angrier at it all the time. Gorin has become an impressive fighting machine, who can rattle his opponents into submission before he shreds them with his claws.

Anyway, a half-dozen heroes for Caladon Falls. Is the series worth continuing? Is there anything I should do differently? Do you have any special requests? Any feedback is appreciated.