Thursday, August 27, 2015

The Shadow Has Fallen...



This is not a review.

This is not a press release.

This is not solicited by Schwalb Entertainment in any way, shape or form.

This is my squeeing with fanboy glee at the release of Shadow of the Demon Lord in PDF.

Disclaimer: Using that link will provide me with a percentage of the sale at OneBookShelf sites.

Earlier in the month, I named this most most anticipated upcoming game. As of today, it is out digitally. I have only skimmed it, but I am very, very pleased. It is brutal, grotesque and over the top. You can roll up characters in minutes, literally, because the thing is overflowing with tables. I think the only thing missing is a random adventure generator.

I wanna run this thing very, very badly.

Things you should know:

- It is class and level. Those classes tend to fall in fantasy archetypes. You start at level 0. At level 1, you pick a Novice Path, which is a Magician, Priest, Rogue or Warrior. The options branch out at 3 and 7, and there are no Path requirements (so you can go a couple of levels as a Warrior, then become an Assassin, before ending you career as a Druid). The level scale is 0-10, but the promise of higher level range is coming in the future. If I counted correctly, there are a whopping 84 paths to choose from, from iconic roles like Ranger and Paladin, to odder choices like Exorcist, Shapeshifter and Technomancer.

- The game uses d6s and 1d20. The core mechanic uses a d20, but if you have Boons, you add a d6 to the roll for each Boon. If you have Banes, you subtract a d6 from the roll for each Bane. A lot of the random tables use 3d6.

- Characters have four main stats, rated from 1-20: Strength, Agility, Intellect and Will. They also have Health, Defense, Perception and Insanity.

- Races include Human and Dwarf, but also Goblin, Orc, Clockwork and Changeling, each with unique tables for character creation.

- The Shadow of the Demon Lord is a mechanic in the game that can have bizarre consequences in the world, from the dead rising to beastmen being more violent, to famine and drought...and worse.

- The world is provided in loose detail, to not bind you to too much "canon", and encompasses demons, dragons, undead, Elves ARE in the game, but you can only kill them, not be them. Just tossing that out there.

The game has a bit of a Warhammer/Diablo feel with none of the canon, and a slew of D&D5e style customization options without a ton of book keeping. I'm not telling you to buy it, but I'm telling you I threw a bunch of money at the Kickstarter and, with the first release, I am REALLY freaking pleased with what I have seen thus far. If I have time (which is a maybe, my plate is suddenly very full), I will try to review it. More importantly, I will try to run it.