Achtung! Cthulhu
is a new setting for multiple systems, including Savage Worlds, Trail of
Cthulhu and Call of Cthulhu. This review, and likely all future reviews, will
focus entirely on the Savage Worlds versions. Achtung! Cthulhu is a melding of
Mythos and World War II, and Three Kings is the first part of the first
campaign for the setting, called Zero
Point.
WARNING!
SPOILERS WILL FOLLOW!
WHAT YOU SHOULD KNOW: For maximum effect, you will need
Realms of Cthulhu by Reality Blurs and a copy of the Savage Worlds rules. The
PDF, by Modiphius, is $9.99 for 42 pages (a print compilation is promised when the campaign is complete), kicking off the wartime campaign. The
book is very nice, having a layout that evokes an “old book” feel, with notes
attached to the pages and handwritten bits in the margins.
The adventure is set in Czechoslovakia in 1939, and the PCs
are assumed to be special operatives being dropped into the region to link up
with the leaders of the underground resistance movement known as The Three
Kings.
The book is split into Episodes, with the first featuring
multiple options for getting the PCs into the region. The first option assumes
the British Special Ops backstory and has the team parachuting in. A second
option has the team slipping into the country as spies, while yet a third
option is presented with the PCs being academics at the University of Prague,
hearing rumblings of unnatural things occurring at Castle Karlstein.
Episode 2 provides us with a very nice map of the region, and
hinges on the PCs making contact with the resistance. The PCs also gain the
opportunity to pick up some rumors that hint at the true nature of the
adventure here. Two sidebars are provided here, on regarding the efforts of the
resistance agent known as Codename ANGEL, and the second covering the
horrifying options if a PC is captured: Suicide by cyanide, or torture at the
hands of the Nazis.
Episode 3 gives the PCs the chance to meet up not only with
the Three Kings, but also Codename ANGEL, where the PCs can join Codename ANGEL’s
rescue mission.
Episode 4 is the assault on Castle Karlstein, and it may
shock you to discover that it is NOT a standard Nazi operation at work here. Doktor
Von Hammerstein is hard at work on an army of supersoldiers, and he’s using the
occult to do it. This is played open-ended, with the layout of the castle and
its defenses provided, and the approach and attack up to the PCs. And there’s a
stunning twist that can make the whole situation worse…and downright
nightmarish.
Episode 5 is the (optional) resolution, with the PCs hopefully
extracting themselves from the situation. A sidebar also points out the
elements from here that are meant to play a larger role in the Zero Point
campaign.
Stat blocks are provided for NPCs (two major NPCs are
covered in the adventure itself when they first appear), and rules work was
credited to Dave Blewer, meaning they should be in capable hands. Four
pregenerated PCs are also provided, along with standardized equipment lists.
A second appendix covers rules for Parachuting, guards being
on alert, Half-Track vehicles as well as torture and interrogation.
The book ends with some swell handouts you can print and
give to your players, plus a blurb for Heroes of the Sea, the second adventure
in the series.
WHAT WORKS: The production values look great. The writing on
the adventure is loose enough that if the PCs take an alternate approach to
something, you aren’t scrambling to figure out how to make it all fit. Some
potentially unnerving twists, especially if your PCs aren’t aware it’s a horror
adventure.
WHAT DOESN’T WORK: Realms of Cthulhu plus Savage Worlds plus
this volume is a steeper than normal buy in. That said, you can get Realms and Three Kings in a bundle for $15, which is a pretty great deal. Having the new rules material
printed within the adventures as well as in an appendix seems a tad wasteful.
CONCLUSION: Very promising start to the campaign. I believe
this is their first product for Savage Worlds, but they got a Savage Worlds guy
that knows his stuff. I would love to run this for a group that’s not aware we’re
doing a horror adventure. Being American, I would have also preferred an
opening for American Investigators (military or not), but that’s easy enough to
remedy. I’m far from a World War II or Mythos enthusiast, but I know what I
like, and this is a really nice addition to the Savage Worlds ranks.
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