Sound good? Right-click on the character sheets to blow them up.
Showing posts with label Half-Dozen Heroes. Show all posts
Showing posts with label Half-Dozen Heroes. Show all posts
Friday, March 20, 2015
Half-Dozen Heroes: AMP Year One
So I haven't done this in a while, but I decided to do an installment of Half-Dozen Heroes, in which I have created six PCs for AMP: Year One, just to show off the system and options just a little bit.
Sound good? Right-click on the character sheets to blow them up.
Sound good? Right-click on the character sheets to blow them up.
Thursday, May 31, 2012
Half-Dozen Heroes: Solomon Kane
Got a pretty decent response for the Half-Dozen Heroes for Caladon Falls...and I had my Solomon Kane book sitting right here when it was requested for the follow-up...so here goes!
Everything on this page was created soley using the Savage World of Solomon Kane book.
Thomas Serpentbane was a family man and mediocre farmer until his family was attacked by poisonous snakes one hot summer day. Thomas grabbed his sword, and old family heirloom he had recently inherited, and killed the snakes. The next day, snakes attacked again, and this time Thomas wasn't so quick. Given the vicious, multiple attacks by snakes, he became convinced that there was something more to their activity...like a larger force was controlling them. Soon, he became convinced that snakes were all part of a larger conspiracy, and when he encountered his first Snake Man, it settled his delusions into his skull.
What Thomas has never figured out is that his sword is the very reason serpents react in a malicious manner, be they garden snakes, giant serpents or snake men. Attor, a Snake Man priest, has been tasked by his vile Gods with killing Thomas and destroying his sword before it can slay any more snakes...so maybe he's not completely crazy after all.
Thomas Serpentbane
Seasoned
Agility d8
Smarts d6
Spirit d8
Strength d6
Vigor d6
Fighting d10
Guts d8
Investigation d6
Knowledge (Serpents) d4
Notice d6
Riding d4
Survival d6
Throwing d4
Tracking d6
Charisma: 0
Pace: 6"
Parry: 7
Toughness: 5
Hindrance
Delusional: "All snakes are part of an ophidian conspiracy" (Minor)
Vow: End the Ophidian Nightmare (Minor)
Enemy: Attor, the Snake Priest (Major)
Edges
Alertness (+2 to Notice)
Danger Sense
First Strike (free attack when an enemy moved adjacent)
Hard to Kill (Ignore Wound Penalties for Knockout tables)
Quick (Redraw cards lower than 5)
Trademark Weapon (Venom)
Gear
"Venom" Short Sword Artifact: Str+d6 damage, +8 damage vs serpents (including Snake Men), wielder is immune to poisons, all serpents within 12" can sense the blade's presence. Throwing axe (Str+d6)
Tenzan is an honorable samurai warrior who could have been a great general for the Empire...until he was set upon by undead fiends and nearly killed. The pilgrim Solomon Kane saved him, Tenzan's code of honor demanded that he walk Kane's Path instead, and Kane offered one demand: Protect the children of the Winthorpe family, whose parents had recently died. Tenzan now travels as the bodyguards of the twins, the boy secretly a sorcerer and the girl a swordsman who is capturing the samurai's heart.
Tenzan
Seasoned
Agility d6
Smarts d6
Spirit d8
Strength d8
Vigor d8
Fighting d8
Guts d8
Intimidation d8
Knowledge (Battle) d6
Notice d6
Riding d6
Charisma: 0
Pace: 6"
Parry: 8
Toughness: 9(3)
Hindrances
Code of Honor
Phobia (Minor): Undead
Vow (Major): Protect the Winthorpe Siblings
Edges
Block (+1 Parry)
Combat Reflexes (+2 to Shaken Rolls)
Command (+1 to Troops' Shaken rolls)
Sweep (Attack everyone adjacent with -2 penalty)
Gear
Katana (str+d8), Armor 3
Anthony Wyndham traveled in very dark circles, and for all his bluster, his heart grew cold when he came face to face with one of the dark forces that seek the worship of sorcerers. Wyndham tried to steer his allies from their path, but was rejected and set up to appear as a devil worshipper. Horribly branded as such, Wyndham was ultimately able to escape, but now he uses has arcane powers - and pistol - to fight back the darkness...and destroy his old circle.
Anthony Wyndham
Veteran
Agility d6
Smarts d12
Spirit d8
Strength d4
Vigor d6
Driving d4
Fighting d4
Guts d8
Healing d4
Intimidation d6
Investigation d6
Magick d10
Notice d4
Shooting d6
Taunt d6
Charisma: -2
Pace: 6"
Parry: 4
Toughness: 5
Hindrances
Arrogant
Branded (-2 Charisma)
Death Wish (Break up his old circle)
Edges
Arcane Background (Sorcery)
Dirty Fighter (+2 on Tricks)
Jack-of-All-Trades (+2 on Smarts based skill rolls)
Marksman (+2 on Shooting)
New Power (x3)
Strong Willed (+2 on Taunt/Intimidation)
Powers
Deflection
Fear
Grave Speak
Puppet
Shape Change
Gear
Two-Barrel Pistol (2d6+1)
Gwandoya is an escaped slave, paranoid that he's being hunted, so rarely staying in one place. Gwandoya has dreams telling him where to go, and the giant man does so, sticking to the fringes of society and helping people as best he can. Gwandoya does not believe he has a greater destiny before him, even as he's unwittingly used as an instrument for good.
Gwandoya
Novice
Agility d6
Smarts d4
Spirit d6
Strength d10
Vigor d6
Climbing d8
Fighting d6
Guts d6
Intimidation d8
Survival d6
Swimming d6
Charisma: 0
Pace: 8"
Parry: 5
Toughness: 6
Hindrances
Clueless (-2 Common Knowledge)
Glass Jaw (-2 Soak)
Illiterate
Edges
Brawny
Fleet-Footed
Gear
Club (str+d4)
Nicodemus Dowling is an inquisitor who roots out evil wherever it can be found...with "evil" defined as "having differing beliefs". Nicodemus is an adept leader and ample combatant who can prove terrifying if he's allowed to corner a foe. Nicodemus believes fully in his cause, which gives him frightening power at times...luckily, he can usually identify the larger threat in a given situation, so he and his men often target the darker fringes of society, though they have occasionally focused on the well-meaning instead.
Nicodemus Dowling
Heroic
Agility d6
Smarts d8
Spirit d10
Strength d6
Vigor d8
Fighting d6
Guts d6
Intimidation d10
Persuasion d10
Riding d6
Shooting d6
Taunt d8
Tracking d8
Charisma: +2
Pace: 6"
Parry: 5
Toughness: 6
Hindrances
Code of Honor
Jingoistic (Minor)
Vow (Uncover and destroy the witches)
Edges
Command
Connections
Conviction
Fanaticism
Fervor
Inspire
Marksman
Noble
Strong Willed
Is Basil Flynn the greatest swordsman who ever lived? He would tell you yes. An absolute beast with a blade, Flynn can strike you when you move near, strike you before you move near, strike you if you fail to strike him, hold off multiple combatants at once, and one of his favorite tactics is to dig in close, hook your arm and dig into you stomach with his dagger.
Basil Flynn
Legendary
Agility d12
Smarts d6
Spirit d8
Strength d6
Vigor d8
Fighting d12+2
Gambling d6
Guts d8
Lockpicking d10
Notice d6
Persuasion d8
Streetwise d6
Charisma: 0
Pace: 6"
Parry: 11
Toughness: 6
Hindrances
Big Mouth
Overconfident
Cocky
Edges
Close Fighting
Improved Close Fighting
Dirty Fighter
Entangle
First Strike
Florentine
Lunge
Mighty Blow
Professional (Fighting)
Expert (Fighting)
Quick
Riposte
Improved Riposte
Trademark Weapon
Improved Trademark Weapon
Weapon Master
Master of Arms
Wall of Steel
Two-Fisted
I nearly made a pirate and a blind swordsman, but I ditched the latter because I couldn't figure out how to make him work without him being horribly penalized to the point of unplayable. Of the six, I think I would most like to play Gwandoya in a game, even though Thomas Serpentbane is loosely based off my real experiences!
Feel free to leave your thoughts and comments!
Wednesday, April 18, 2012
Half-Dozen Heroes: Caladon Falls
This is just a go at showing off some character creation options for the Caladon Falls setting for Savage Suzerain. This is NOT official Savage Mojo material, and is just me acting in my capacity as a blogger and not in any capacity with SM. I hope to continue the Half-Dozen Heroes series, within Savage Suzerain and without, visiting other Savage Worlds settings, and even venturing outside of them.
These are not necessarily meant to be super optimized builds...just examples of the characters you can make. Everything used on these characters was drawn from Savage Worlds Deluxe, Savage Suzerain and Caladon Falls. I will provide overviews, but not full mechanics, because you're just going to have to buy the books for those.
Angelus
Heroic (3 advances)
Agility d6
Smarts d8
Spirit d8
Strength d6
Vigor d8
Charisma: -2
Pace: 6
Parry: 5
Toughness: 8/7(2)(1)
Pulse: 25
Hindrances
Evil Spirit (Major)
Pacifist (Minor)
Quirk (Never looks people in the eyes, speaks in the past tense) (Minor)
Edges
Bearer of Ill Omen
Cool As Ice
Elan
Feel My Pain
Indomitable
Information Sponge
Iron Inside
New Power (Armor)
New Power (Divination)
Sighted
Skills
Climb d6
Fighting d6
Investigation d8
Notice d6
Ritual d10
Stealth d6
Streetwise d8
Survival d6
Swim d6
Powers
Armor
Boost/Lower Trait
The Sight
Telesma
Forced Manifestation
Spirit Interaction
Weapon of Spirit
Gear: Hardened Leather Armor (+2/+1), short sword (Str+d6)
Notes: I was one of the IndieGoGo backers for Caladon Falls, and I forgot to provide information for my "character" listing on the inside front cover...so someone listed a character named after my son, who stalks the streets of Vendol (known for its mausoleums), who speaks to the dead...and sometimes makes them speak back.
He not only uses Divination to accomplish this, but also gets an assist from his Telesma. Angelus just refuses to ever give up, showing inner reserves that push him well beyond his abilities at times. His connection to the spirit world causes him to make seemingly bizarre leaps of logic that generally prove to be correct. His dealings with spirits also cause him to only resort to violence as his last resort, and gives him an unsettling demeanor in which he refuses to look people in the eyes and often speaks of them in the past tense.
Thaered Braik
Novice
Agility d6
Smarts d6
Spirit d6
Strength d8
Vigor d8
Charisma: 0
Pace: 6
Parry: 6
Toughness: 6
Pulse: 10
Hindrances
Dragon Kin Recessive (minor)
Overconfident (major)
Poverty (minor)
Edges
Dragon Kin
Chameleon Skin
Skills
Climbing d4
Fighting d8
Intimidation d8
Survival d6
Taunt d6
Tracking d6
Gear: Long Sword (str+d8)
Notes: Thaered is a Dragon Kin warrior with vestigial wings who has more guts than brains at times, feeling as though his dragon-based heritage makes him tough enough to handle most any situation.
Declan Ferrath
Seasoned (3 Advances)
Agility d8
Smarts d8
Spirit d6
Strength d6
Vigor d6
Charisma: 0
Pace: 6
Parry: 4
Toughness: 6
Pulse: 15
Hindrances
Cautious
Standing Orders (Spy)
Wanted (Major) (various treasonous activities)
Edges
Acrobat
Alertness
Connections
Extraction
House Spy
Nobody
Skills
Fighting d4
Investigation d6
Lockpicking d6
Notice d8
Persuasion d6
Stealth d8
Streetwise d6
Telesma
Protective
Gear: Dagger (Str+d4)
Notes: Declan Ferrath is one of those guys that just blends into the crowd, working as an aide in House Killian. However, he is actually a spy for House Vesper and has been directly responsible for a growing number of setbacks...which would put his life in grave danger if they were ever discovered. Savage Worlds doesn't have a "Secret" Hindrance, or I would have used that in place of Wanted, but I wanted to keep everything as "official" as I could.
Earl Alden Mayhew
Veteran
Agility d6
Smarts d12
Spirit d8
Strength d4
Vigor d4
Charisma: +6
Pace: 6
Parry: 2
Toughness: 4
Pulse: 20
Hindrances
Anemic
Gone Soft (minor)
Small
Edges
Charismatic
Command
House Gift (Vesper - Magpie Mind)
Noble
Improved: Earl
Pure Strain Human
Strong Willed
Tactician
Intimidation d6
Investigation d6
Knowledge
Battle d10
Notice d4
Persuasion d6
Streetwise d4
Taunt d8
Telesma
Allure
Psychically Aggressive
Notes: This one was fun. An Earl of House Vesper who is an unfettered genius and a brilliant tactician, but utterly and completely vulnerable in the physical game. His Persuasion is only d6, but has a whopping +7 Charisma due to the influence of his Telesma and his noble lineage.
Darius Langsten
Heroic (2 advances)
Agility d6
Smarts d6
Spirit d10
Strength d8
Vigor d8
Charisma: +1
Pace: 6
Parry: 6
Toughness: 10(3)
Pulse: 25
Hindrances
Fanatic
Heroic
Optimistic (minor)
Edges
Brawny
Charismatic
Crusader
Double Defense
Improved
Empowered
Hard to Kill
New Power
Rapid Recharge
Sweep
Skill
Faith d12
Fighting d8
Healing d4
Notice d6
Persuasion d10
Riding d6
Powers
Healing
Light
Smite
Telesma
Weapon of Destiny
Weapon of Power
Protective
Gear: Plate Armor
Notes: Darius is a Crusader in the Swords of Trinity whose faith leaves him optimistic...to the point of annoyance at times. Darius no longer carries a sword since his Telesma activated and began speaking to him, as he now summons his sword from out of nowhere and empowers it with energy from the Telesma to do whatever he needs it to.
Gorin
Demigod (2 advances)
Agility d10
Smarts d6
Spirit d6
Strength d10
Vigor d10
Charisma: 0
Pace: 6
Parry: 8
Toughness: 8
Pulse: 35
Hindrances
All Thumbs
Homesick (major)
Rebellious Telesma (minor)
Edges
Fearsome Presence
First Strike
Flight of the Ascendant
Frenzy
Fury (Mastery)
Claws
Regenerate
Transformation
Killer Instinct
Professional
Quick
Quick Assessment
Thick Headed
Trait Perfection (Fighting)
Skills
Boating d4
Climbing d6
Fighting d12+1
Gambling d4
Intimidation d8
Notice d6
Stealth d6
Survival d6
Swimming d6
Tracking d6
Telesma
Protective
Psychically Aggressive
Telesma Radio
Unbounded Adjustment
Vigorous Spirit
Notes: Gorin hasn't seen it all, but he's seen a LOT. He left Relic a long time ago, and has faced off with some of the worst creatures and villains across the multiverse...and all he really wants is to go home. His Telesma tries to push him forward, to do the will of the Gods, but Gorin is growing angrier at it all the time. Gorin has become an impressive fighting machine, who can rattle his opponents into submission before he shreds them with his claws.
Anyway, a half-dozen heroes for Caladon Falls. Is the series worth continuing? Is there anything I should do differently? Do you have any special requests? Any feedback is appreciated.
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