This was a new experience for us…Savage Midnight, using the
Midnight Conversion Document by Jeffrey L. Scifert. Years ago, we had started,
but not finished, the Crown of Shadow adventure using D&D 3rd
Edition…nowadays, neither me nor my one remaining player are fans of said
system…but we are both Savages.
The D&D version of the group consisted of three PCs and
an NPC, but two of those players are no longer available…so we NPCed them. The
group:
Thorin Stoneskull – A Clan Dwarf from Durgis Rock, stubborn and
loyal. Carries a pair of enchanted Urutuk Hatchets called The Wrath of the Moon
and the Fury of the Sun. His Heroic Path is that of the Null, making him
resistant to magic.
Hammer – A Dworg berserker who is smarter than he appears…he
is Ironborn, and a Channeler of the Loremaster tradition as well as a warrior.
He was raised among the surface dwelling Kurgan Dwarves.
Eldon Ralda-Zir – An elfling thief who is Quickened. Raised
among the Danisil Elves in the jungles of Eredane. His word is his bond.
Merwan the Steel Eye – A Pureblood Erenlander. The only
human in the group, he is hunted by the minions of Izrador just the same as the
Fey. Eldon is honor bound to him after he saved Eldon from a demon.
To recap: The dwarven contingent met up with the outlander
contingent and Elven emissaries at Kurgan
Falls , where they
defeated goblins and avoided a stone golem. Upon returning to Durgis Rock, they
found that it had been sacked by orc raiders and that an intimidating human had
been asking about them. While the elves battled stone golems, the party found
Woden, Dothin of Durgis Rock, mortally wounded. The party took the Dragon Case
from him and swore an oath to deliver it to the Queen of Elves. Thorin also
found Woden’s hatchets.
The elves gave their lives to stop the Stone Golems…and the
party set out into the mountains, much weaker. They camped with Dorn refugees,
but had to escape into the tunnels to avoid a very large orc force.
Unfortunately, they were separated from Gnomish guide Wendell Gale in the process.
In the passages under the Kaladrun Mountains ,
they managed to bring down a wounded Umber Hulk and saved Golan, Scion of
Pardrum, which allowed them time to rest in the Pardrum Holdfast.
As the respite ended, the four remaining heroes headed out
into the underground tunnels with Calia, a dwarven Wildlander guide. (A very
broad recap of the events played out under the d20 rules.
The group ventured into the tunnels and the one party member
without Low Light vision, Merwan, spotted Orc Scouts moving through the
tunnels. Eldon snuck up on them and tried to slash one scout’s throat, harming
him but not killing him, while Merwan drove an arrow into the head of the
other. As the wounded orc turned on Eldon, Thorin moved in and hurled one of
his hatchets, taking it out.
The party emerged from the tunnels at night time, and Hammer
and Thorin were both taken aback by the openness. Growing up with the Kurgan , Hammer has a
knack for mountaineering, and he helped the group navigate down to solid
ground. After a couple of days of travel, Thorin was visited in a dream by
black-eyed Elven woman who warned that they were being hunted, but that they
could find allies in the “City by the Sea”, a reference to Baden’s Bluff, home
of the resistance. Eldon was skeptical of this dream, but in lieu of anything
better to go off of, the group decided it must have been a useful message.
While staying up late on watch, Merwan and Thorin decided that that the Queen
must be guiding them.
A few days later, the group spotted vultures in the skies
and moved in to investigate to find a wrecked Halfling camp. Nearly two dozen
slaughtered Halflings were strewn about, along with three dead orcs and four
wogrens, though one of them was still alive. Merwan and Thorin were able to
identify that a dozen slavers seemed to still be alive, with about forty
Halfling slaves. As the group prepared to head out into pursuit, Hammer drew
their attention to an orc tied to tentpoles. At first glance he appeared to be
dead, so Thorin dropped a drop of water on him to get a reaction.
The orc called himself Sardric, and after parlaying with
Thorin for a bit – and explaining that he is a follower of the White Mother,
who believes that Izrador is using the orcs as slaves, and who cut down one of
his own brothers for torturing a Halfling instead of just enslaving him, Thorin
asked for a spare blade…so Eldon moved in with a fighting knife, preparing to
cut Sardric’s throat. Thorin cut him off and the two argued, with Eldon
pointing out that Sardric is an ORC. Thorin wants to get this resolved so they
can rescue the Halflings, which Eldon also scoffs at, noting that there are a
dozen orcs with the Halflings. When Thorin questions Eldon’s devotion to the
Halflings, Eldon counters that he was raised in the jungles by Danisil, not in
the plains by Halflings. Thorin set Eldon off again when Merwan nursed the
wounded wogren back but said he was too hurt to take with them…so Thorin left
him rations, which Eldon strongly disagreed with, though Thorin did also tell
the Wogren that life is hard, and he’ll have to find his own way to survive.
Ultimately, Thorin left a hand ax at Sardric’s feet and told him that if the
White Mother is looking over him, he will find his way free…but if their paths
cross again, Thorin would kill Sardric.
The group set out on a forced march after the slavers, and a
few days in, Thorin noticed the wogren – affectionately dubbed “Spot” – was
following them. Merwan told Thorin that Spot had been following them since they
left camp…and that his strength was returning. The group was hastened along as
they began to find butchered Halflings in their path.
When the group happened on the slavers, the orcs had four
sentries and the rest of their number were sleeping, with the Halflings huddled
together, chained by the neck. Thorin sent Eldon ahead to release the pack
animals and send them running, while he and Hammer charged the orcs remaining
at the camp and Merwan opened fire from a distance. The group wasn’t terribly
surprised when Spot charged the camp…but when Sardric joined in as well, that
did stun them a bit. Sardric, Spot and the party, using the element of
surprise, fended off the orc slavers and put them down. Sardric asked Thorin if
his life were still forfeit, but the Halflings jumped to his defense. Thorin
saw no reason to end his life and the Halflings offered to adopt him to the
tribe! Sardric and Spot left with the Halflings, while the party tried to get
back on track with their mission.
As the group headed across the plains, they were ambushed a
day or so later by Sarcosan riders who were very unhappy to see the orc-like
Hammer with the group. Merwan, taking a noticeably different demeanor,
interjected and talked the Sarcosans down…eventually convincing them to give
the group a ride on horseback closer to their destination. Along the way, the
group learned about how unhappy the Sarcosans are, as many of their leaders
just folded, betraying the Sarcosan people.
After parting ways with the Sarcosans, Merwan noticed that
there seemed to be an odd change in the environment, though none of the rest of
the group noticed it. They were in a kind of a swamp forest, when Merwan
pointed out that it used to be farm land. This set the group on edge a bit.
The group came up on a town, Redwinde, and spotted a girl
playing by the river…until she fell in! Merwan and Eldon were the only
swimmers, so Merwan dove in as the group ran to the river bank. Merwan was
pulling her out…when she bit him! And then the group found themselves
surrounded by stalking, undead villagers!
Merwan fought himself free and scrambled onto the river bank
as the villagers swarmed on Thorin, Hammer and Eldon! A man began yelling from
a temple in the town that he could shelter them from the villagers if they
could get free! Hammer was kept on the defensive (repeatedly Shaken), while
Eldon was badly injured (two Wounds). Merwan and Thorin did most of the damage,
with Merwan shooting undead down with his bow while Thorin hacked away with his
hatchets. Hammer made a grim observation that “magic was gone”, but Thorin paid
him no heed and still threw one of his hatchets, only to be surprised when it
didn’t return to him. Eldon, badly hurt, ran to the temple but Hammer soon
followed. Merwan and Thorin finally broke for the temple as well, finding a
priest and three followers inside. They also found themselves staring at a
menacing black mirror.
Everything was going alright in the temple…until Thorin
asked which God the temple belonged to and the priest answered with “Izrador.”
The group prepared to fight as the priest, Astegar the Damned, ordered his
acolytes to attack! Astegar made particular note of Merwan, indicating that
Legates throughout the land were looking for him. Merwan kept trying to keep
enough room to fire his bow in the temple, and the group took down an acolyte,
but were disturbed – but not shocked – to discover that the acolytes were
undead as well. Astegar summoned the power of Izrador and blasted Hammer with a
CRUSHING burst of energy…and one of the acolytes drove his blade into the
defenseless Dworg’s chest to end his life. Eldon fought Astegar desperately,
even spitting blood in his eyes at one point (Agility Trick to shake him).
Astegar surrounded his mace in black flame and drove it into Eldon’s sternum,
making a sick, wet sound. Merwan and Thorin were taking down acolytes and
inflicting wounds on Astegar, but not enough. Merwan rattled Astegar when he
shrugged off a blow from the flaming mace, but it still took several more
arrows to finally bring the undead Legate down! Merwan rushed to the side of
Eldon…but he had already passed away in the fight.
Merwan and Thorin reluctantly beheaded their partners…before
stealing the robes of the Legate and one of acolytes to escape the tower and
slip past the villagers.
NOTES: Our first time playing Midnight under the Savage
Worlds rules, and I wasn’t TRYING to trim down the group…but I had also let my
player know that if we were doing Savage Midnight, there would be no kid
gloves. Thorin was saved by being the best fighter and actually having armor,
while Merwan is living at range in fights. In fact, the only fights that gave
the group any trouble were again an undead Legate and an undead attack with
Merwan out of position to use his bow.
We didn’t play this weekend, but we’ll likely continue this
next weekend as we aim to at least finish the Crown of Shadows…but hopefully
also play much more Savage Midnight in the future.
No comments:
Post a Comment