Friday, December 10, 2010

Tommy's Take on Panzer-Ritter, Werewolves & Stormtroopers

DER PANZER-RITTER

This ICONS BattleScene isn't the first encounter with a giant robot, but this one is markedly different than the previous one, a Japanese Robot in Operation: Bookbinder. In this one, Der Panzer-Ritter is a fusion of magic and technology, powered by a combination of German scientists and Thule wizards.

In fact, this one has an interesting extra option that can be unleashed if the fight with the Panzer-Ritter goes too easily, as the robot's very power source can prove to be hazardous to the PCs.

This one feels incredibly "to the point", and a bit lighter than some of the other Battlescenes, but is also a very nice twist on a similar encounter that has already been used.

THE WEREWOLVES OF THE GESTAPO

Again, we keep the focus on the Germans, this time with their lycanthrope stormtroopers.

Like the previous WWII adventures, it is assumed that you are using Vigilance Force, The People's Revolution or The Crown Guard, though you can make your own characters for it. There are two separate "set-ups" provided, with one being for the Russians and the other being for either Americans or British.

In either case, it is an extraction scenario, requiring that you deal with the werewolf gestapo (as the name implies), with the actual target changing based off of your "home" faction.

While none of the Battlescenes are meant to be in-depth (they are, in fact, meant to be combat set pieces), this one does have a little more potential for variation in the outcome of events, with the PCs approach possibly altering the number of soldiers - werewolf or otherwise - that they have to deal with, as well as potentially taking it from an extraction scenario into a chase scenario.

Provided are stats for werewolves, Silver Warwolves and Psychic Agents of the Nazi Occult Bureau, which can easily be lifted for your own scenarios. A very nice addition to the line-up.

STORMTROOPERS OF THE DEEP

This scenario puts the PCs out to see, guarding a mysterious package on a convoy, amid the news that the Nazis have another new trick up their sleeve, some kind of aquatic attack force. Though it is only mentioned as a possibility, if you're running the scenario, the PCs will encounter the new bad guys.

This Battlescene entry is pretty robust, providing a new heroic NPC as well as a few new NPC statblocks. The scenario is easily expanded to switch from merely having the PCs hold off the convoy attack, to allowing the PCs to find the undersea base that the Nazis have launched from and try to take it out.

Plenty of bang for your - literal - buck with this one as Vigilance Press continues to impress with their WWII entries for ICONS.

4 comments:

  1. I haven't had a chance to read my copy of Icons yet but I really want to have a WWII campaign.

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  2. There's lots of great support for it...=)

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  3. hey Tommy - thanks again for the reviews. BTW - we just released our first WW2 bash product this week

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  4. I did see that. I haven't had a chance to check it out yet...as you can see, I've been running a bit behind on stuff...=)

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