tag:blogger.com,1999:blog-5653336650226595656.post8508878866625986257..comments2023-12-31T14:46:29.023-06:00Comments on The Most Unread Blog on the Internet. Ever.: Savage Worlds Characters Are All The Same: VeteransTommy Brownellhttp://www.blogger.com/profile/17180619896434787529noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5653336650226595656.post-12144413265531938552010-12-19T14:17:44.229-06:002010-12-19T14:17:44.229-06:00The only other thing I can figure is that guys are...The only other thing I can figure is that guys are literally just using the core rulebook...which is almost never meant to be used completely by itself.Tommy Brownellhttps://www.blogger.com/profile/17180619896434787529noreply@blogger.comtag:blogger.com,1999:blog-5653336650226595656.post-24067703078360010272010-12-19T09:41:26.766-06:002010-12-19T09:41:26.766-06:00I think saying Savage Worlds doesn't have enou...I think saying Savage Worlds doesn't have enough character development options is like saying the same of GURPS. Yeah, the Core Book gets you running but leaves you wanting a little bit....but from there you have more than enough to build off of, plenty of genre toolkits to work with and a metric crap-ton of fan support. <br /><br />If you don't like the dice mechanic, that's cool, I can see where it puts some off. But, man, you could use the "all characters mechanically the same" argument with almost any game that tries to center itself around a core mechanic. As always, guys who want to argue that stuff leave me wondering if they even bother with the ROLE playing aspect at all, or if they just like crunching numbers and belittling others.Rev. Lazarohttp://chaosgrenade.comnoreply@blogger.com