tag:blogger.com,1999:blog-5653336650226595656.post5098036314375245060..comments2023-12-31T14:46:29.023-06:00Comments on The Most Unread Blog on the Internet. Ever.: Single Player Games, Bioware-Style RPGs and Savage WorldsTommy Brownellhttp://www.blogger.com/profile/17180619896434787529noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5653336650226595656.post-5025436994126766172012-02-21T17:48:59.359-06:002012-02-21T17:48:59.359-06:00Awesome. I'll check it out in a bit, Sean!Awesome. I'll check it out in a bit, Sean!Tommy Brownellhttps://www.blogger.com/profile/17180619896434787529noreply@blogger.comtag:blogger.com,1999:blog-5653336650226595656.post-30921346501908355402012-02-21T14:07:11.116-06:002012-02-21T14:07:11.116-06:00Finally finished my rambling response. It's u...Finally finished my rambling response. It's up at http//www.wineandsavages.blogspot.com/2012/02/savage-solo-why-we-savage.html.Sean Tait Bircherhttps://www.blogger.com/profile/14439758029465341353noreply@blogger.comtag:blogger.com,1999:blog-5653336650226595656.post-18979583518844416632012-02-19T10:34:16.224-06:002012-02-19T10:34:16.224-06:00Thanks the input, chaosmeister.
I've ran seve...Thanks the input, chaosmeister.<br /><br />I've ran several games that DID hit the "sweet spot" of 4-6 players beside myself, but I definitely had to learn a long time ago that we had to shake things up in order to get the best possible experience out of using a less than optimal number of players, and we have had varying levels of success over the years until Savage Worlds came along.Tommy Brownellhttps://www.blogger.com/profile/17180619896434787529noreply@blogger.comtag:blogger.com,1999:blog-5653336650226595656.post-23960362720498946212012-02-19T06:48:06.651-06:002012-02-19T06:48:06.651-06:00Good article and something I have pondered for som...Good article and something I have pondered for some time now too. I have run one singeplayer and a few 2-3 player games in the past and I will wholeheartedly agree that Savage Worlds is brilliant for this.<br /><br />The rank mechanics and Wild Card / Extra distinction makes it easy to have a single or a few characters be the focus of the game and still enjoy the tactical diversity of several characters on the table. Many setting books contain guides especially for these situations. For example Thrilling Tales with the Hero/sidekick set up where a single player is the hero and his companions a bit weaker sidekicks. I believe Beasts and Barbarians had a similar example. The Superhero genre would also be perfect for a set up of 1-2 heroes and a cast of supporting characters. In a normal group it is hard to play a campaign that way as usually every player wants to be the hero in some way and having one character be more powerful than the others is usually a recipe for inner group conflict. <br /><br />Because of this I feel having only one or two players does not have to be a problem but quiet the contrary. It can be a fantastic opportunity to play in a way we could not with a full group. And as a GM we can really take advantage of that. One could do worse than using the Bioware games as a template for this.Anonymousnoreply@blogger.com